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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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[GC] AR Codes for 16:9, 21:9 & 60Hz
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[GC] AR Codes for 16:9, 21:9 & 60Hz
11-26-2015, 05:10 PM
#21
HeyAlucard Offline
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(11-24-2015, 11:44 PM)takla Wrote:
(08-04-2015, 01:16 PM)HeyAlucard Wrote: Oh man. Anyone by any chance make a 21:9 video of any of these codes working? :o I need a 21:9 now. Oh man Big Grin Thank you for this!

You have private messages disabled so i can't respond to yours.

Try these codes for Mario Party 7

21:9
042F5F04 40088889

21:9 (3440x1440 ONLY)
042F5F04 40099999
 
Whoops my bad. Didn't even know that was an option should be fixed now. Ill post some screenshots soon!
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11-30-2015, 01:35 AM (This post was last modified: 12-06-2015, 04:07 AM by Red Buzzy Beetle.)
#22
Red Buzzy Beetle Offline
Back after a long hiatus.
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Hey, just thought I would say that I followed up on what I was saying earlier and created a thread requesting a 16:9 aspect ratio code for the NTSC version of Wario World.  So if anyone has any knowledge of Cheat Engine or whatever other program might be used to create codes and is willing to look into it for me, I would greatly appreciate the help!  Thank you kindly!  Smile
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12-05-2015, 03:27 PM
#23
Botan
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I get master code error for Kirby Air Ride PAL for all aspect ratios codes.
Also I get disk error on rev build 4.0-8297 for loading Air Ride & City Trial modes

Can anyone check if those codes are working?

One thing TimeSplitters 2 Pal code pls.
Thanks in regards
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12-06-2015, 09:54 AM (This post was last modified: 12-06-2015, 09:56 AM by takla.)
#24
takla Offline
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(12-05-2015, 03:27 PM)Botan Wrote: I get master code error for Kirby Air Ride PAL for all aspect ratios codes.
Also I get disk error on rev build 4.0-8297 for loading Air Ride & City Trial modes

Can anyone check if those codes are working?

One thing TimeSplitters 2 Pal code pls.
Thanks in regards

Turn off all other cheats for Kirby Air Ride. You don't need any master code. Only activate one Aspect Ratio code at all times. The 16:9 code does work so if you can't get that one to work there is an error on your end.

Also there are codes for TimeSplitters 2 PAL already.
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12-06-2015, 11:32 AM
#25
Botan
Unregistered
 
(12-06-2015, 09:54 AM)takla Wrote:
(12-05-2015, 03:27 PM)Botan Wrote: I get master code error for Kirby Air Ride PAL for all aspect ratios codes.
Also I get disk error on rev build 4.0-8297 for loading Air Ride & City Trial modes

Can anyone check if those codes are working?

One thing TimeSplitters 2 Pal code pls.
Thanks in regards

Turn off all other cheats for Kirby Air Ride. You don't need any master code. Only activate one Aspect Ratio code at all times. The 16:9 code does work so if you can't get that one to work there is an error on your end.

Also there are codes for TimeSplitters 2 PAL already.

My bad, I mean NTSC version of TimeSplitters 2.
21:9 is the only code i'm using for Kirby Air Ride PAL
Well I got SMBM PAL 21:9 & MKDD NTSC 21:9 codes to work. It could be a bad rip cause of heavily stretched disk I got, dunno. Like stable builds work 100% fine with it.

EDIT: Tried another clean copy of Kirby Air Ride PAL & still have dat master code message. Although disk error message has disappeared.
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12-07-2015, 03:40 AM (This post was last modified: 12-07-2015, 03:44 AM by takla.)
#26
takla Offline
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Please try the 16:9 for Kirby Air Ride. If it does work, the 21:9 might simply not work. If it dosen't work, you might still be doing something wrong.

For TimeSplitters 2 NTSC, someone can really easily do a Code for it with Cheat Engine. The memory address does only alter slightly from that of the PAL one.
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12-08-2015, 01:19 PM
#27
The_Master_E Offline
hcs is cool
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In most of these 16:9 codes the viewport is detected as changed (i.e. If you were to switch to widescreen mode in a game that supported it, the viewport would change from 4:3 to 16:9 automatically) in the "Auto" aspect ratio setting. With the only exception I've seen being the Kirby Air Ride 16:9 code. With that, you actually have to Force 16:9 to get the desired effect, even though ralf himself has testified that it works properly on the actual hardware. I've asked him to see if he could get the code to work like the rest of his 16:9 codes on Dolphin, but he hasn't responded.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
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12-10-2015, 01:24 AM
#28
takla Offline
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(12-08-2015, 01:19 PM)The_Master_E Wrote: In most of these 16:9 codes the viewport is detected as changed (i.e. If you were to switch to widescreen mode in a game that supported it, the viewport would change from 4:3 to 16:9 automatically) in the "Auto" aspect ratio setting. With the only exception I've seen being the Kirby Air Ride 16:9 code. With that, you actually have to Force 16:9 to get the desired effect, even though ralf himself has testified that it works properly on the actual hardware. I've asked him to see if he could get the code to work like the rest of his 16:9 codes on Dolphin, but he hasn't responded.

Alright, there you go. Thanks for clearing that up!
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12-15-2015, 02:08 PM
#29
Rafaelele Offline
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Hi can you please tell me your 21:9 codes in Gecko Code format? Just the AAA titles.
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12-16-2015, 09:57 AM
#30
Rafaelele Offline
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(12-10-2015, 01:24 AM)takla Wrote:
(12-08-2015, 01:19 PM)The_Master_E Wrote: In most of these 16:9 codes the viewport is detected as changed (i.e. If you were to switch to widescreen mode in a game that supported it, the viewport would change from 4:3 to 16:9 automatically) in the "Auto" aspect ratio setting. With the only exception I've seen being the Kirby Air Ride 16:9 code. With that, you actually have to Force 16:9 to get the desired effect, even though ralf himself has testified that it works properly on the actual hardware. I've asked him to see if he could get the code to work like the rest of his 16:9 codes on Dolphin, but he hasn't responded.

Alright, there you go. Thanks for clearing that up!

Hey can you please tell me your 21:9 codes in Gecko Code format?
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