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[GC] Animal Crossing freezes (XAudio2)
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[GC] Animal Crossing freezes (XAudio2)
08-16-2012, 07:13 AM
#1
Pimpshi
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So I've started playing Animal Crossing (GCN version) over via Dolphin and I've had Resetti visit me twice in the first two days I've played thanks to some random crashes that have occurred. I have Panic Handlers on, but nonetheless I have received no error messages outside of the Windows "Dolphin.exe has stopped working" message. I have attached the error message -- with the extended diagnosis -- to this post.

The game crashed pretty soon after I started playing, and both times occurred after I had decided to switch my audio backend to XAudio2 in an attempt to fix the audio delay and the awful crackling that occurs after leaving the game idle for a brief while (or maybe after playing the game for a couple of hours? Not sure what triggers that...). Since then I have switched back to DSound for the time being, and I'm bearing with the awkward audio glitches. My game has not crashed since. Both crashes occurred while my character was not engaged in conversation but while a noisy bug was on the screen -- the first time it was a Mosquito and I was running past the wishing well, and the second time I had just finished a conversation when a grasshopper jumped by. Perhaps there is some sort of correlation between the insect noise and the audio backend crash, be it proximity to the player or the looping sound clip...

At any rate, I didn't see anything about this on the forums yet, and I noticed that this thread had a similar issue with a game crashing when XAudio2 was used. I am using Dolphin v3.0-735. Any help or recognition of the issue would be appreciated!


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08-16-2012, 08:27 AM
#2
ExtremeDude2 Offline
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Have you tried any other games?
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08-16-2012, 08:50 AM
#3
Pimpshi
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Nah, I haven't bothered to mess with any of my other games yet. I figured that this issue wouldn't be related to the performance of XAudio2 on other GameCube titles.

Edit: I just realized that I should probably mention I'm running the x64 version of the Dolphin. Not sure if that makes a difference.
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08-16-2012, 02:30 PM
#4
Shonumi Offline
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Does this problem occur with the official Dolphin 3.0 release (not to be confused with the experimental Git builds, e.g. Dolphin 3.0-XXX)? If 3.0 doesn't help, try using LLE audio by setting the DSP emulator engine to LLE Recompiler.

If you haven't done so already, you'll need to dump the necessary DSP files for LLE audio (read the sticky at the top of this forum). I think Animal Crossing is a Zelda ucode game, so you can use the reversed iROM (see the same stickied thread for a link) rather than dumping the real files from your console.
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