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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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GC Adapter
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06-11-2015, 10:37 AM (This post was last modified: 06-11-2015, 10:41 AM by Lucario.)
#11
Lucario Offline
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(06-11-2015, 10:12 AM)SuperMario4343 Wrote: but I want to use it for something other than dolphin. I tried it on project 64 and could not get the c stick to work.

Oh, I get what you mean, but that will be considered off-topic.

It's OK if C-stick doesn't offer like a secondary stick in game controller properties. Same goes for Xbox 360 controller that Windows support it natively. I know it's weird but just a FYI. X and Y rotation is what Xbox 360 controller got for its secondary stick.
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06-11-2015, 10:40 AM
#12
ThomasCapella Offline
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(06-11-2015, 10:37 AM)Lucario Wrote:
(06-11-2015, 10:12 AM)SuperMario4343 Wrote: but I want to use it for something other than dolphin. I tried it on project 64 and could not get the c stick to work.

Oh, I get what you mean, but that will be considered off-topic.

It's OK if C-stick doesn't offer like a secondary stick in game controller properties. Same goes for Xbox 360 controller that Windows support it natively. I know it's weird but just a FYI.

so as I was saying. would it be possible to map the c stick to something like c buttons?
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06-11-2015, 10:42 AM (This post was last modified: 06-11-2015, 10:43 AM by Lucario.)
#13
Lucario Offline
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(06-11-2015, 10:40 AM)SuperMario4343 Wrote:
(06-11-2015, 10:37 AM)Lucario Wrote:
(06-11-2015, 10:12 AM)SuperMario4343 Wrote: but I want to use it for something other than dolphin. I tried it on project 64 and could not get the c stick to work.

Oh, I get what you mean, but that will be considered off-topic.

It's OK if C-stick doesn't offer like a secondary stick in game controller properties. Same goes for Xbox 360 controller that Windows support it natively. I know it's weird but just a FYI.

so as I was saying. would it be possible to map the c stick to something like c buttons?

That should be possible. I don't know why Project 64 does not detect it.
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06-11-2015, 10:44 AM
#14
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(06-11-2015, 10:42 AM)Lucario Wrote:
(06-11-2015, 10:40 AM)SuperMario4343 Wrote:
(06-11-2015, 10:37 AM)Lucario Wrote:
(06-11-2015, 10:12 AM)SuperMario4343 Wrote: but I want to use it for something other than dolphin. I tried it on project 64 and could not get the c stick to work.

Oh, I get what you mean, but that will be considered off-topic.

It's OK if C-stick doesn't offer like a secondary stick in game controller properties. Same goes for Xbox 360 controller that Windows support it natively. I know it's weird but just a FYI.

so as I was saying. would it be possible to map the c stick to something like c buttons?

That should be possible. I don't know why Project 64 does not detect it.
well do you have any Ideas as to why not?
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06-11-2015, 10:55 AM
#15
Lucario Offline
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That's bit interesting. I tried it myself and apparently project 64 can see it but game emulation can't.

I honestly have no idea why.
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06-11-2015, 10:57 AM
#16
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I know. Maybe a different plugin.
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06-11-2015, 11:56 AM (This post was last modified: 06-11-2015, 12:08 PM by Lucario.)
#17
Lucario Offline
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Apparently you'd have to re-calibrate the analog sticks in the game controller properties. Project 64 will detect even at a slightest tilt whereas game emulation will only detect an absolutely full tilt.

A fully tilted analog sticks on the GameCube controller, while not yet re-calibrated, is not actually registered as full but only partial.
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06-12-2015, 02:23 AM
#18
pierpokky2
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if you need to play steam games or so try joytokey i use it and it works just fine anyway gl i dont know much
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