• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

Games which hang / freeze / crash / don't boot at all
View New Posts | View Today's Posts

Pages (167): « Previous 1 ... 158 159 160 161 162 ... 167 Next »
Jump to page 
Thread Rating:
  • 35 Vote(s) - 4.23 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Games which hang / freeze / crash / don't boot at all
06-27-2016, 09:14 AM (This post was last modified: 06-27-2016, 09:15 AM by Catarax.)
#1,591
Catarax Offline
Junior Member
**
Posts: 26
Threads: 1
Joined: Jun 2016
Contra Rebirth works only with Dual Core option disabled on current version, no issue else.
Find
Reply
06-28-2016, 08:47 AM
#1,592
phire Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 31
Threads: 0
Joined: Jan 2014
(06-27-2016, 09:14 AM)Catarax Wrote: Contra Rebirth works only with Dual Core option disabled on current version, no issue else.

Yeah, that's a known issue.

https://bugs.dolphin-emu.org/issues/7143
Find
Reply
06-28-2016, 09:36 PM
#1,593
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Oh, ok...

Hm, completely removing the dual core option would hit lots of users' performance badly in a lot of games. Maybe it should just be one one those options with a warning like 'speed hack - experimental' or something like that Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
06-29-2016, 02:01 AM (This post was last modified: 06-29-2016, 02:05 AM by JMC47.)
#1,594
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
I know certain devs won't let dualcore ever be removed, but, I really think long term it'd be better without it.

Edit: Considering that Dynamic BATS are being worked on, are we sure that Star Wars: The Clone Wars is the only GameCube game not to boot?
Find
Reply
06-29-2016, 02:09 AM
#1,595
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
I don't know if any of the games on the list still don't boot (or crash). I need input from users who have those games. I'm sure some of them could be scratched off the list.
Just as well, though, I can't tell if other games don't boot which are not on the list, yet. I guess those would rather be exotics, though. Normally, people are quick to report if something doesn't work.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
07-06-2016, 12:08 AM (This post was last modified: 07-06-2016, 12:08 AM by Azteca.)
#1,596
Azteca Offline
Junior Member
**
Posts: 20
Threads: 0
Joined: Jan 2016
crash, hang or freeze at a specific point IN-GAME: [Harry Potter and the Prisoner of Azkaban. It sometimes struggles to get through the VP6 intros but it consistently hangs right during the opening in-engine cutscene after you select "new game" (the cutscene features Ron and Harry talking about Sirius Black in a traincar). For me, the graphics go black during the first few seconds of the cutscene though the audio continues a little longer.

Another user did extensive testing and found the last stable version: https://forums.dolphin-emu.org/Thread-gc-harry-potter-and-the-prisoner-of-azkaban--26061?pid=413694#pid413694
Quote:Okay after testing with a lot of builds (Almost 50 of them) The latest stable build for this game is 4.0-9237 (although there are a couple builds older than this one that also presented problems to run the game) After that, i tested with a lot of random builds between that and the latest 5.0 dev builds and they all had issues, they either couldn't get past the EA intro screen, or if they did, upon starting the game, it would freeze for ever.

All the builds were tested with the default settings i always used for this game.

I have not tested that build yet, though I'd be willing to.
Find
Reply
07-28-2016, 08:11 AM
#1,597
bensonj17024
Unregistered
 
just thought i should mention that in the 5.0 version metroid prime for gc is broken. it crashes every time you try to use the thermal visor.
Reply
07-28-2016, 08:32 AM
#1,598
ANIMEDUDE007
Unregistered
 
Exclamation 
Huh Sad Hi I'm new here and I was wondering how to fix the Pokemon XD Gale of Darkness Crash that happens every time when Greevil's henchmen try to battle Zook? Also, I did check out the wiki page about the game and how to fix this issue but all it says is enable synchronize gpu thread option on or something and it is initailly as I am using the apprently new and improved version of Dolphin which is 5.0 so any help would be appreciated.
Reply
07-28-2016, 09:48 AM
#1,599
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Can anyone else confirm the issues in the two games mentioned above?

@ bensonj17024: Make sure you're using default settings and don't open the graphics settings while the game is running. I think the thermal visor needs EFB Copies to RAM which should be applied automatically via the game ini...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
08-01-2016, 06:17 AM
#1,600
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,893
Threads: 7
Joined: Oct 2014
(07-28-2016, 09:48 AM)StripTheSoul Wrote: @ bensonj17024: Make sure you're using default settings and don't open the graphics settings while the game is running. I think the thermal visor needs EFB Copies to RAM which should be applied automatically via the game ini...

Metroid Prime 1 (at least the GC version) doesn't require EFB to RAM for anything as of 5.0.
Find
Reply
« Next Oldest | Next Newest »
Pages (167): « Previous 1 ... 158 159 160 161 162 ... 167 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode