Shader cache stuttering improvements from an SSD are only marginal though... The stuttering happens because of the time it takes to compute the shaders when they are first accessed. Having an SSD kind of greases the wheels and gets rid of any secondary delays, such as accessing the ISO and/or saving the shader to the cache, but nothing can be done about the computation time.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
