If you don't mind breaking stuff, a lot of stuff, on the latest development build:
Graphics > General > Shader Compilation > Asynchronous (Skip Drawing)
Graphics > Hacks > check skip EFB access from CPU.
Config > Audio > check enable audio stretching
That is mostly the "I want to go fast and break everything" setting
Also, as stated above, use the Direct3D 11 backend since you're on an intel GPU, but that doesn't break stuff.
Graphics > General > Shader Compilation > Asynchronous (Skip Drawing)
Graphics > Hacks > check skip EFB access from CPU.
Config > Audio > check enable audio stretching
That is mostly the "I want to go fast and break everything" setting
Also, as stated above, use the Direct3D 11 backend since you're on an intel GPU, but that doesn't break stuff.
