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Gameplay with lag, audio is fine (Android)
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Gameplay with lag, audio is fine (Android)
04-06-2018, 08:25 AM
#1
SoupCampa
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I have a problem with Dolphin Emulator 5.0-6644 on my Samsung Galaxy J7 V, I tried to configure the settings to reduce the lag. The problem is that when I tried Super Mario Bros Wii game, the audio is fine, but the gameplay is laggy (kinda playable) So is there a way to reduce lag so the audio and both the game can match?

I appreciate if you help me Smile

CPU Core: Jit ARM 64 Recompiler
Dual Core: On
Override Emulated CPU clock speed: On
Emulated CPU clock speed: 121
Audio strectching: On

Video Backend: OpenGL

Internal Resolution: (somehow I didn't have left a check mark)
Full-Scene Anti-aliasing: 1x
Anisotropic Filtering: 1x
Scaled EFB copy: On
Per-Pixel Lighting: Off
Force Texture Filtering: On
Disable Fog: Off
Ubershader mode: Off

Skipped EFB Access to GPU: On
Ignore format changes: Off
Store EFB copies to texture only: On
Texture cache accuracy: Low
GPU texture decoding: On
Store XFB copies to texture: On
Immediately present XFB: Off

Fast Depth Calculation: On
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04-06-2018, 09:41 AM
#2
DJBarry004 Offline
Don't even bother...
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It´s normal considering the low clock the emulated CPU is running at.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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04-06-2018, 05:22 PM
#3
mbc07 Offline
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Moved to Android...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (21H2)
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04-06-2018, 08:54 PM
#4
JMC47 Offline
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The Wii has a 733MHz (or somewhere around there) CPU, and you've downclocked it to little over 100MHz. What do you expect the game to do?
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