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Gameini for Project M
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Gameini for Project M
02-13-2017, 05:22 AM
#1
not_dexters_lab
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I typically run games at 3x internal resolution, but for SSB Melee and Project M, I like to keep it at native to reduce any possible lag. For melee, I had no issue editing the gameini file and getting it to run in native resolution, but when I did the same to my Brawl iso, it still runs at 3x resolution when I boot PM.

This is the only code in both gameini files:

[Video_Settings]
EFBScale = 2

I'm also running Dolphin with the OpenGL backend, if that has anything to do with it.

Is this because it's a Wii game, or because Project M doesn't directly run from an iso?
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Messages In This Thread
Gameini for Project M - not_dexters_lab - 02-13-2017, 05:22 AM
RE: Gameini for Project M - JosJuice - 02-13-2017, 05:25 AM
RE: Gameini for Project M - not_dexters_lab - 02-13-2017, 05:28 AM
RE: Gameini for Project M - Kurausukun - 02-13-2017, 09:00 AM
RE: Gameini for Project M - Helios - 02-13-2017, 02:26 PM
RE: Gameini for Project M - Kurausukun - 02-13-2017, 02:35 PM
RE: Gameini for Project M - not_dexters_lab - 02-13-2017, 03:04 PM
RE: Gameini for Project M - JosJuice - 02-13-2017, 10:16 PM
RE: Gameini for Project M - Kurausukun - 02-14-2017, 03:55 AM

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