I recomend to write different scripts to every game. To use it with Dolphin you need to install PPJoy, configure it, launch GlovePIE, open/write a script, calibrate your virtual joystick, then launch Dolphin.
Example of script:
Key.NumPad1 = Wiimote.Classic.A
Key.NumPad2 = Wiimote.Classic.B
Key.NumPad4 = Wiimote.Classic.L
Key.NumPad5 = Wiimote.Classic.R
Key.NumpadPlus = Wiimote.Classic.Plus
Key.NumpadMinus = Wiimote.Classic.Minus
Key.Left = Wiimote.Classic.Left
Key.Right = Wiimote.Classic.Right
Key.Up = Wiimote.Classic.Up
Key.Down = Wiimote.Classic.Down
ppjoy.Analog0 = wiimote.Classic.Joy1X
ppjoy.Analog1 = wiimote.Classic.Joy1Y
ppjoy.Analog3 = wiimote.Classic.Joy2X
ppjoy.Analog4 = wiimote.Classic.Joy2Y
To invert axis add minus:
ppjoy.Analog0 = -wiimote.Classic.Joy1X
If axes don't move correctly change number of axes:
ppjoy.Analog1 = wiimote.Classic.Joy1X
ppjoy.Analog0 = wiimote.Classic.Joy1Y
This is not finished script, just an example.
Example of script:
Key.NumPad1 = Wiimote.Classic.A
Key.NumPad2 = Wiimote.Classic.B
Key.NumPad4 = Wiimote.Classic.L
Key.NumPad5 = Wiimote.Classic.R
Key.NumpadPlus = Wiimote.Classic.Plus
Key.NumpadMinus = Wiimote.Classic.Minus
Key.Left = Wiimote.Classic.Left
Key.Right = Wiimote.Classic.Right
Key.Up = Wiimote.Classic.Up
Key.Down = Wiimote.Classic.Down
ppjoy.Analog0 = wiimote.Classic.Joy1X
ppjoy.Analog1 = wiimote.Classic.Joy1Y
ppjoy.Analog3 = wiimote.Classic.Joy2X
ppjoy.Analog4 = wiimote.Classic.Joy2Y
To invert axis add minus:
ppjoy.Analog0 = -wiimote.Classic.Joy1X
If axes don't move correctly change number of axes:
ppjoy.Analog1 = wiimote.Classic.Joy1X
ppjoy.Analog0 = wiimote.Classic.Joy1Y
This is not finished script, just an example.
