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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Gamecube with Wii classic controler?
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Gamecube with Wii classic controler?
12-01-2009, 06:35 AM
#1
SemiGott
Unregistered
 
Is there any way to play gamecube games with a wii-classic controler?
Because I don't have a usb controler, but I want to play some old gamecube games.
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12-04-2009, 02:23 AM
#2
SemiGott
Unregistered
 
Thank you for this gread help xD.
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12-04-2009, 02:49 AM
#3
Avatarus Offline
Junior Member
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Posts: 19
Threads: 1
Joined: Dec 2009
You can use a GlovePIE to write a script for Wii Classic Controller and use it instead Joystick
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12-04-2009, 05:48 AM
#4
InStars Offline
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Posts: 81
Threads: 3
Joined: Jul 2009
If you want to use joystick axes properly, then you will have to install PPJoy too!
The new PPJoy now sopports 64 bit systems too!
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12-04-2009, 06:15 PM
#5
Avatarus Offline
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Posts: 19
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Joined: Dec 2009
Hah, yes. And PPJoy too!
But it is buggy. I have waste a much time while configuring it.
I get a stable configuration like this:
5 axes
Axis 1: X Rotation - Analog0
Axis 2: Y Rotation - Analog1
Axis 3: Wheel - Analog2
Axis 4: Dial - Analog3
Axis 5: Throttle - Analog4

Axes 1,2 for Analog Stick
Axes 4,5 for C-stick
Axis 3 is not working correctly. Don't use it in scripts. But I don't know how it will working on other comps. May be Axis 3 bug is on my system only.
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12-05-2009, 09:20 AM
#6
SemiGott
Unregistered
 
Can't anybody give me such a script xD ... because I don't know how to write a good working skript.
Next question... if I have this script, how can I use it with Dolphin, because if I start a gamecube game there is no light is on.
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12-05-2009, 08:03 PM
#7
Avatarus Offline
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Posts: 19
Threads: 1
Joined: Dec 2009
I recomend to write different scripts to every game. To use it with Dolphin you need to install PPJoy, configure it, launch GlovePIE, open/write a script, calibrate your virtual joystick, then launch Dolphin.

Example of script:
Key.NumPad1 = Wiimote.Classic.A
Key.NumPad2 = Wiimote.Classic.B
Key.NumPad4 = Wiimote.Classic.L
Key.NumPad5 = Wiimote.Classic.R
Key.NumpadPlus = Wiimote.Classic.Plus
Key.NumpadMinus = Wiimote.Classic.Minus
Key.Left = Wiimote.Classic.Left
Key.Right = Wiimote.Classic.Right
Key.Up = Wiimote.Classic.Up
Key.Down = Wiimote.Classic.Down
ppjoy.Analog0 = wiimote.Classic.Joy1X
ppjoy.Analog1 = wiimote.Classic.Joy1Y
ppjoy.Analog3 = wiimote.Classic.Joy2X
ppjoy.Analog4 = wiimote.Classic.Joy2Y

To invert axis add minus:
ppjoy.Analog0 = -wiimote.Classic.Joy1X
If axes don't move correctly change number of axes:
ppjoy.Analog1 = wiimote.Classic.Joy1X
ppjoy.Analog0 = wiimote.Classic.Joy1Y
This is not finished script, just an example.
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