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Gamecube missing objects
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Gamecube missing objects
01-22-2011, 07:33 PM
#1
Nytebeast
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Question 
Hi guys,

I'm a bit new to emulating and I wasn't sure how to form my search correctly to find and threads pertaining to my problem, so I guess this is my only option. While I'm playing Paper Mario: The Thousand-year Door, In the beginning there is a cutscene where a bunch of little NPCs are spawned and they jump around Mario. Well, at first all I saw was a bunch of shadows so I found a youtube video with that cutscene in it and sure enough, those shadows are supposed to have a matching NPC counterpart. So I'm trying to find out of I set up my config wrong or something so that some objects (NPCs) don't show up in-game but only their shadows do.
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01-22-2011, 07:51 PM
#2
neobrain Offline
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PM:TTYD isn't supported by Dolphin, the game relies on so called bounding box registers which aren't supported by Dolphin though.
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01-22-2011, 07:57 PM
#3
Nytebeast
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Ahh I see, well that's slighty disappointing : /
Thanks for the reply!
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01-22-2011, 10:52 PM
#4
Jack Frost Offline
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You can attempt to enable line 58 in VideoCommon.h by uncommenting the #define, but it will most likely slow down things.
Not sure how/if it helps tho.
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01-22-2011, 11:01 PM
#5
KHRZ Offline
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Just curious, any other games using bounding boxes? (Being the reason for any other known errors?)
Because it seems weird that only Paper Mario uses this feature.
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01-23-2011, 01:29 AM
#6
neobrain Offline
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I don't know any other games which use it. Anyway, enabling the experimental BB support doesn't help either, the enemies still won't show up.
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