Not sure whether this is the right forum and subforum. I thought about asking on gc-forever but I figured you guys might know more about it.
1. How does Gamecube input polling work?
2. How often per frame does it poll?
3. Is there a difference between the games in polling? Especially for things like control stick dead zone and angles.
4. If there are different values in sub-frame polls, how are these treated? Does it go for the largest value or create an average of some sort?
Also, not directly related to this topic:
1. Is there a way to make inputs take effect on the very next frame you hit the frame advance key in Dolphin? With all revisions I’ve used so far, there were 2 frames delay. For example, I held A to open a menu, but I had to advance 2 frames until I could actually see the opening of the menu.
2. Has someone created a script or something similar that reads out .dtm controller inputs and puts them in input displays saved as a video (that can subsequently overlaced over the main video dump)?
1. How does Gamecube input polling work?
2. How often per frame does it poll?
3. Is there a difference between the games in polling? Especially for things like control stick dead zone and angles.
4. If there are different values in sub-frame polls, how are these treated? Does it go for the largest value or create an average of some sort?
Also, not directly related to this topic:
1. Is there a way to make inputs take effect on the very next frame you hit the frame advance key in Dolphin? With all revisions I’ve used so far, there were 2 frames delay. For example, I held A to open a menu, but I had to advance 2 frames until I could actually see the opening of the menu.
2. Has someone created a script or something similar that reads out .dtm controller inputs and puts them in input displays saved as a video (that can subsequently overlaced over the main video dump)?