Not sure if them being bad rips would have anything to do with the case when all of them work perfectly fine on the older versions.
I updated all my drivers 4 days ago when I moved on to Win7 64-bit. I previously ran WinXP 32-bit and the same problem occurred with newer versions.
I am using 335.23 nvidia driver, but I have not experienced a single crash on any version of Dolphin so far.
It really does not make any sense why this happens. I also tried using LLE (both the one provided by the newer Dolphin versions, as well as dumped ones) but there appeared to be no change in this behaviour.
The main reason I want this issue out of the way is because of netplay. The older versions have terrible netplay compared to the state it is currently in. These constant cutoffs in emulation (even though it's less than a half second pause) makes me desync with the others rather frequently.
Something I noticed is that this whole stutter/lag thing only happens the first time through. For example in Smash Bros Melee, if I watch the entire intro or play a specific stage for the first time I get this constant cutting off thing. The next time I start playing, I can watch the intro without any lag/cutoffs whatsoever and can play the stage(s) I've already played without any lag, but if I select a previously unplayed stage, the whole pause thing occurs throughout the stage.
Could there be some setting I'm overlooking that was implemented somewhere after the official 3.0 release?
Edit: This is now also happening on the older versions that I didn't have any problems with while I was still on WinXP. Once things have been loaded once, they work fine on any version of the emulator, though. This far, this has only occurred while playing gamecube games.
Could the cause be a slow harddrive? But if so, why are wii games unaffected?
I updated all my drivers 4 days ago when I moved on to Win7 64-bit. I previously ran WinXP 32-bit and the same problem occurred with newer versions.
I am using 335.23 nvidia driver, but I have not experienced a single crash on any version of Dolphin so far.
It really does not make any sense why this happens. I also tried using LLE (both the one provided by the newer Dolphin versions, as well as dumped ones) but there appeared to be no change in this behaviour.
The main reason I want this issue out of the way is because of netplay. The older versions have terrible netplay compared to the state it is currently in. These constant cutoffs in emulation (even though it's less than a half second pause) makes me desync with the others rather frequently.
Something I noticed is that this whole stutter/lag thing only happens the first time through. For example in Smash Bros Melee, if I watch the entire intro or play a specific stage for the first time I get this constant cutting off thing. The next time I start playing, I can watch the intro without any lag/cutoffs whatsoever and can play the stage(s) I've already played without any lag, but if I select a previously unplayed stage, the whole pause thing occurs throughout the stage.
Could there be some setting I'm overlooking that was implemented somewhere after the official 3.0 release?
Edit: This is now also happening on the older versions that I didn't have any problems with while I was still on WinXP. Once things have been loaded once, they work fine on any version of the emulator, though. This far, this has only occurred while playing gamecube games.
Could the cause be a slow harddrive? But if so, why are wii games unaffected?
