Does Dolphin support the extended RAM of the various GameCube development hardware solutions? Several of the development hardware solutions have 48 MB of main system RAM instead of 24, and I was just wondering if Dolphin was able to simulate that for the purposes of debugging or game (homebrew) testing, like what would be done on the development systems. Although I guess it would likely be a moot point because Dolphin definitely doesn't emulate any of the other hardware extensions used for debugging (like the elusive Serial Port 2 USB debugger used with the SN-TDEV units), or as far as I know have access to any of the development tools, such as ProDG, right?
I'd link to the comprehensive AssemblerGames list that covers this topic, but apparently they are down for the time being doing extensive maintenance.
I'd link to the comprehensive AssemblerGames list that covers this topic, but apparently they are down for the time being doing extensive maintenance.