macOS has lackluster OpenGL support and uses a much older version of OGL. It's possible one of our fallbacks are failing /and/ EFB/XFB Copies aren't working right.
Long story short: It's the operating system, not you. There is a Metal Backend in EARLY development, and hopefully apple will actually keep their Metal API up to date and not leave in bugs...
Long story short: It's the operating system, not you. There is a Metal Backend in EARLY development, and hopefully apple will actually keep their Metal API up to date and not leave in bugs...
