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Game settings database - Discontinued
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Game settings database - Discontinued
10-26-2011, 10:41 PM (This post was last modified: 10-26-2011, 11:03 PM by udfett.)
#161
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Super Mario Strikers NSTC GC
The battle screen blacks out after 30 secs, I can quit from the battle, still.
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10-29-2011, 08:14 AM (This post was last modified: 10-29-2011, 08:15 AM by LordVador.)
#162
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Splinter Cell (GC)
Splinter Cell Pandora Tomorrow (GC)
Splinter Cell Chaos Theory (GC)
Splinter Cell Double Agent (GC)
These 4 games need Jitil and MMU Speed Hack (confirmed with 3.0)
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10-29-2011, 08:31 AM
#163
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[GC] Splinter Cell works fine with JIT with both mmu options.

This is why adding settings because some user says they're right is a bad idea. There is no telling how many other wrong settings are in place now. This is not directed at anyone specific.
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10-29-2011, 05:15 PM
#164
Link_to_the_past Offline
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(10-29-2011, 08:31 AM)[SS] Starscream Wrote: [GC] Splinter Cell works fine with JIT with both mmu options.

This is why adding settings because some user says they're right is a bad idea. There is no telling how many other wrong settings are in place now. This is not directed at anyone specific.

Generalizations are not helpful/useful, try to tell how many and which settings of the database are wrong or outdated in order to be fixed. Btw your example is not that good really either (cpu engine like jitil is not a per game configurable option anyway, it can't be enforced even if you want to, just suggested).

And Lord Vader thanks for the help but please try to confirm each case separately, just because games are under the same series doesn't mean they need the same settings. For example only the first Prince of Persia game needs real xfb for videos to display, the others don't Wink.
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10-29-2011, 07:45 PM (This post was last modified: 10-29-2011, 07:57 PM by LordVador.)
#165
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(10-29-2011, 08:31 AM)[SS] Starscream Wrote: [GC] Splinter Cell works fine with JIT with both mmu options.

This is why adding settings because some user says they're right is a bad idea. There is no telling how many other wrong settings are in place now. This is not directed at anyone specific.

Yes it works with MMU+MMU SH but it's slow. If you use Jitil you can use MMU SH alone the result is : your game is faster. Moreover the sound tends to be better this way
(10-29-2011, 05:15 PM)Link_to_the_past Wrote:
(10-29-2011, 08:31 AM)[SS] Starscream Wrote: [GC] Splinter Cell works fine with JIT with both mmu options.

This is why adding settings because some user says they're right is a bad idea. There is no telling how many other wrong settings are in place now. This is not directed at anyone specific.

Generalizations are not helpful/useful, try to tell how many and which settings of the database are wrong or outdated in order to be fixed. Btw your example is not that good really either (cpu engine like jitil is not a per game configurable option anyway, it can't be enforced even if you want to, just suggested).

And Lord Vader thanks for the help but please try to confirm each case separately, just because games are under the same series doesn't mean they need the same settings. For example only the first Prince of Persia game needs real xfb for videos to display, the others don't Wink.

I tried with the 4 games separately of course. I tried Jit/Jitil. With or without MMU/MMU SH/both. Using Jitil allows you to use MMU SH alone as I said above so games start (first important thing) and are faster (5/10 fps). The sound is better too (don't know why). Without Jitil games tend to hang (no crashes btw)
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10-29-2011, 09:58 PM (This post was last modified: 10-29-2011, 10:15 PM by nash679.)
#166
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Scooby Doo Unmasked (GC) needs MMU Speed Hack ticked and DSP LLE otherwise it will freeze up on the intro screen (you can bypass it by pressing A button quickly)
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10-29-2011, 11:16 PM
#167
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(10-29-2011, 05:15 PM)Link_to_the_past Wrote: Generalizations are not helpful/useful

Neither is adding settings to games without any confirmation.

(10-29-2011, 05:15 PM)Link_to_the_past Wrote: try to tell how many and which settings of the database are wrong or outdated in order to be fixed.

That's what you're supposed to be doing, before you add them.


(10-29-2011, 05:15 PM)Link_to_the_past Wrote: Btw your example is not that good really either (cpu engine like jitil is not a per game configurable option anyway, it can't be enforced even if you want to, just suggested).

It doesn't matter that in this case there is no option to change, the point was that if it was possible, it would have been changed based on one persons testing and would have been wrong. These settings get added and commits are made after just one user tells you that the settings are good, I think just a bit more testing and care needs to go into this before you force everyone to possibly use the wrong settings.


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10-30-2011, 12:25 AM (This post was last modified: 10-30-2011, 12:26 AM by Link_to_the_past.)
#168
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Everything i commit is tested for a long time now. And yet again you are :
a) Making assumptions.
b) Add nothing of value. Suggesting that the database is a mess without backing it up or helping fixing it. Constructive criticism is useful, but i don't see that in this case, sorry.
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10-30-2011, 12:53 AM (This post was last modified: 10-30-2011, 04:22 AM by Starscream.)
#169
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No one is making assumptions, there have been many settings added in the past that had to be removed and I'm not about to go through all of the games you've added since then. Telling you to not take one users word for a setting is all the value you need. Just be sure the setting is needed before you add it, that's more than fair.
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10-30-2011, 10:12 AM
#170
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Now Medabots Infinity run if MMU Speed Hack is checked. This is needed for balloon bombs or the game crashes.
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