In some games, I saved many save states on important events to view them later. Sometimes I loaded a previous save state to see some dialogs or try something that I was interested to see what would happen if I did it. I think there are scenarios that users load a save state but don't want the game save to be overwritten.
It's similar to when I load a previous in-game save, it shouldn't delete all the saves after it. This is a non-issue or a minor issue for users who mainly use save states though.
It's similar to when I load a previous in-game save, it shouldn't delete all the saves after it. This is a non-issue or a minor issue for users who mainly use save states though.
