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Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler
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Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler
05-07-2018, 04:11 PM
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mstreurman Offline
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(05-06-2018, 07:37 AM)Shadorino Wrote: When DSP HLE is set globally, and in a game's properties the audio emulation is set to LLE, it is LLE Interpreter which will be used instead of Recompiler. Which will result in a big performance loss.

I discovered this last year by playing Pikmin (NTSC). This game requires LLE, and even with an i7-7700K @ 4.8 GHz and a GTX 980 @ 1400 MHz I struggled maintaining 30 fps in some areas.
Now I didn't know how to check what version of LLE Dolphin was using (and still don't), so I instead monitored the maximum framerate with the "disable emulation speed limit" hotkey.

I don't think there is much work left on the HLE part of the DSP, AFAIK Pikmin should be absolutely fine with HLE...
Check my profile for up to date specs.
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Messages In This Thread
Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler - Shadorino - 05-06-2018, 07:37 AM
RE: Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler - mstreurman - 05-07-2018, 04:11 PM
RE: Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler - ExtremeDude2 - 05-07-2018, 10:27 PM
RE: Game properties LLE setting uses LLE Interpreter instead of LLE Recompiler - Shadorino - 05-08-2018, 02:41 PM

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