When DSP HLE is set globally, and in a game's properties the audio emulation is set to LLE, it is LLE Interpreter which will be used instead of Recompiler. Which will result in a big performance loss.
I discovered this last year by playing Pikmin (NTSC). This game requires LLE, and even with an i7-7700K @ 4.8 GHz and a GTX 980 @ 1400 MHz I struggled maintaining 30 fps in some areas.
Now I didn't know how to check what version of LLE Dolphin was using (and still don't), so I instead monitored the maximum framerate with the "disable emulation speed limit" hotkey.
I discovered this last year by playing Pikmin (NTSC). This game requires LLE, and even with an i7-7700K @ 4.8 GHz and a GTX 980 @ 1400 MHz I struggled maintaining 30 fps in some areas.
Now I didn't know how to check what version of LLE Dolphin was using (and still don't), so I instead monitored the maximum framerate with the "disable emulation speed limit" hotkey.
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev