obviously you need to skip both even and odd frames!
Game Modification: 60 FPS Hacks and Patches
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08-20-2017, 04:52 PM
(This post was last modified: 08-22-2017, 10:09 PM by One More Try.)
I'm dealing with the cutscenes switching too fast in Xenoblade as well. There are counters that control it, but they don't necessarily count up once per frame. Annoying.
/Edit Normally since 60fps is twice as fast, you want to just halve all the speed values, but I completely forgot about acceleration. Acceleration is: X = 0.5 A (T^2). Changing the speed to 60fps doubles T (-> 2T) and the goal is to scale the equation to keep X changing the same as it does on 30fps. (2T)^2 gives us 4T^2 and to balance the equation, you have to divide by 4, rather than the normal 2. I could probably go back and fix Arc Fantasia's camera acceleration properly with this in mind. 11-21-2017, 12:26 PM
(This post was last modified: 11-22-2017, 05:30 AM by gamemasterplc.
Edit Reason: Properly fixed fish speeds
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$60 FPS Super Mario Sunshine (NTSC-U):
044167B8 3F800000 042FCB24 60000000 04414904 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000 Fixed Fish and Grafitti Fill Speed. $60 FPS Super Mario Sunshine (PAL): 0440DD10 3F800000 042F4CB4 60000000 0440BE54 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000 Fixed Fish and Grafitti Fill Speed.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
11-22-2017, 03:29 AM
(This post was last modified: 11-22-2017, 03:58 AM by Kurausukun.)
Ooh, nice. Finally an update to the Sunshine code. Does this fix the issue where stars appear when you pause the game, or is that a separate issue?
EDIT: Just tested this, and I hate to say it, but it breaks some graphics. When you throw a fruit, for example, the fruit shrinks until you can't even see it anymore and it's just a shadow. You can still pick it up and it'll go back to regular size, but it's still an issue. This also seems to affect Yoshi's tongue, which is broken in the middle. 11-22-2017, 04:43 AM
unfortunately one of the constants used for fish speeds fucked with a math function commonly used
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
11-22-2017, 07:15 AM
I see. Well, it's a shame, but I'll keep using the one on the wiki for now then, and just turn it off when I need to get the fish coins.
11-22-2017, 07:48 AM
I updated the post with a better fish speed code @Kurausukun. Also working on a better framerate hack for wind waker
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
11-23-2017, 01:19 PM
11-23-2017, 07:41 PM
(11-22-2017, 07:48 AM)gamemasterplc Wrote: I updated the post with a better fish speed code @Kurausukun. Also working on a better framerate hack for wind waker Wow, that was fast, sorry I didn't see it earlier. I wasn't expecting you to fix it so soon :P From my testing, it works perfectly aside from pre-existing issues; fruit graphics and Yoshi's tongue are no longer bugged, and I went to Gelato Beach and had no trouble getting the coins in the schools of fish. This is excellent, thank you for working on it. If you're perfecting/remaking the Wind Waker code, that's definitely exciting too. That's definitely one of the big ones on the list of really popular games that people want 60FPS codes for. 11-24-2017, 12:40 AM
(This post was last modified: 11-24-2017, 12:42 AM by gamemasterplc.)
wind waker might be a game patch however due to how much I have to change and its going to be mostly my own work
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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