(04-07-2015, 08:22 AM)StripTheSoul Wrote: So, with masterotaku's codes, is 30FPS now working without issues in Zelda OoT?
It has similar problems to 60fps. Some things are tied to the animation rate, so if you speed it up to 30fps or 60fps crawling breaks, jumps are smaller, boulders roll faster, etc. So at 30fps the physics things will go 50% faster and at 60fps they'll go 200% faster.
(04-07-2015, 02:00 PM)brawleyman Wrote: Oh, these are working great for OOT on the Collector's edition, but it freezes when I crawl thru a tunnel. Is there any idea on what the fix could be? It's not that the game freezes, you just can't move at all.
30fps in HD is pretty sweet. Too bad the characters animations are still 20fps.
Yeah, I worked for a while on crafting a code that automatically turns it off while crawling, but the game didn't like the 20->60fps switch while going out of the tunnel. A code that can be selectively turned off (like the Majora's Mask code) by holding a button would be the easiest hack for now...
This one was not found by me, I got it from here: http://smashboards.com/threads/dolphin-o...432/page-3, but interestingly, it doesn't work to make a 75fps or 90fps version. If I divide it by anything lower than 1, it goes to 120fps mode. It must round something somewhere I guess.
Smash Bros. Brawl (RSBE01)
Code:
$120FPS Hack (Use AudioSlowDown 2, Framelimit 120fps)
04708D20 3F000000