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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
06-20-2017, 05:10 AM
#651
hyperspeed Offline
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The "weird texture flashing across half the screen" indeed happens, I only saw it on Carbunculos City for now but there should have others towns/dungeons with it too, I can confirm CPU Clock Override at 115% fix the issue.

And yes you call it done now Big Grin the game is working amazing, we should call JMC47 or MayImilae so it can be added on Dolphin Progress Report.

Thank you very much @OneMoreTry for all you hard work on this code. Wink
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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06-20-2017, 05:28 AM
#652
One More Try Offline
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Thanks for helping me! I had one freeze up on vulcan, but am trying a higher cpu overclock now. Regardless, I don't think the code itself is to blame, so nothing to be done on that end.
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06-20-2017, 06:00 AM (This post was last modified: 06-21-2017, 01:02 AM by hyperspeed.)
#653
hyperspeed Offline
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Have you unchecked the speed up disc transfer?

btw: Lastest builds may always crashes some games (happened with me playing RE4 Wii) in certain parts because they are rewriting some parts of the emu to fix others, I have checked the lastest build and Eternal Darkness wasn't even working yet, so if you see some crashes that always happens, switch back to 5.0 or use an ishiiruka build (for now I am using ishiiruka r782 that is close to 5.0)

Edit: Got one crash (0fps) on r784, was using cpu 115% and SUDT was uncheck, will test without cpu oc at 115%.

Edit2: I haven't get a single crash yet after I disabled cpu oc.

Edit3: Got one crash without changing any setting, will try 5.0. Played some hours on 5.0 with SUDT checked and no crash, cpu oc is off.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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06-20-2017, 01:44 PM
#654
PeanutReaper486 Offline
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You guys are incredible, playing around with it and it's solid so far, using base dolphin 5.0.
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06-20-2017, 07:12 PM (This post was last modified: 06-24-2017, 12:18 AM by One More Try.)
#655
One More Try Offline
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I mentioned the crash bug in the development forums. Maybe it'll get fixed eventually.

Does anyone have a regular, dubbed copy they can double check to see if the issues still occur?

/edit 60 fps added to Arc Fantasia wiki. If there are any threads that need updating please do.
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06-28-2017, 12:29 PM (This post was last modified: 06-28-2017, 12:30 PM by gamemasterplc.)
#656
gamemasterplc Offline
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the conditionals on your arc rise framerate code should be changed up somewhat. Stacked conditionals are not expected to work @One More Try
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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06-28-2017, 12:44 PM
#657
One More Try Offline
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Thanks, but do you have any advice on how to do multiple conditions? I've played Arc Rise for ~15 hours and haven't had any issues with the code.
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06-28-2017, 12:49 PM
#658
gamemasterplc Offline
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ASM, literally thats it
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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06-28-2017, 01:02 PM
#659
One More Try Offline
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Also, are you sure it's not intentional? I see this Gecko code:

E20000VV XXXXYYYY = endifs
Applies VV endifs.

So it can apply up to, what, 99 endifs at once? Isn't that for stopping nested conditionals?

With ASM would I just load each value up in a custom ASM block and do a comparison then branch if equal / not equal, or is there an easier way?
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07-01-2017, 07:44 PM (This post was last modified: 07-01-2017, 09:20 PM by One More Try.)
#660
One More Try Offline
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I decided I wanted to finish Arc Rise Fantasia and it's almost there. Think I just need to halve the camera movement. This update has a 60 fps world map, and most of the slow auto-movement is fixed by reverting to 30 fps for 2 seconds. Luckily world map animations were tied to movement speed. Can you upgrade the ship speed more than once?

$60fps test
04001820 40000000 //Gecko Register
04535c98 42BA0000 //ship move 1
04535c9c 42700000 //ship move 2
C21A33DC 00000003 //Halve World Player Move
3E808000 62941820
C2940000 EFDEA024
C058000C 00000000 //end
C21BEA70 00000003 //Halve World Enemy Move
3E808000 62941820
C2940000 EC21A024
FFC00890 00000000 //end
C20A3AB0 00000006 //Optional Slow auto-movement fixes
3800FFFF 3E604000 //Immediately loads good values
3E408044 6252260C //Then 30fps for 2 seconds
92720000 92720004
3A600001 3E408000
62521840 92720000
60000000 00000000 //Optional end
C203EA78 00000002 // No movement fix
38630001 7C1D1800
60000000 00000000 //end
C203DCE0 00000003 // Run spaz fix
3E800000 3EA08000
62B51804 92950000
C0150000 00000000 //end
C203DD44 00000001 // Run sound fix
2C000014 00000000 // Change 14 to adjust timing //22441BB1 00000000 undo for world map
04442610 3F800000 //walk 1
0444260C 3F800000 //walk 2
04442614 00000000 //FPS 60
04442618 00000001 //Battle and UI speed
26001840 00000080 //Optional 30fps fixes
8600000E 00000001 //Gecko register E
66000002 00000000 //end optional
20442E59 01000000
22441BB0 00000002
04442610 40000000 //undo when needed
0444260C 40000000 //undo
04442618 00000002 //undo
04442614 00000001 //undo
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