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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
04-15-2017, 08:02 PM
#611
Meowmaritus Offline
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(03-26-2017, 11:23 PM)solitarius Wrote: Everything is double speed

The Legend of Zelda Skyward Sword SOUE01
60fps
00780198 00000001

@gamemasterplc, ok thx for the info

Mind telling me how you found that address?
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05-02-2017, 02:03 AM
#612
slarlac249 Offline
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is there one for cod 2 big red one?
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05-02-2017, 03:19 AM
#613
Super David Offline
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Here is the code solitarius made for that one.
(03-17-2017, 05:44 PM)solitarius Wrote: Call of Duty 2: Big Red One GQCE52
60fps
0424EC14 60000000
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05-02-2017, 03:57 AM
#614
slarlac249 Offline
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(05-02-2017, 03:19 AM)Super David Wrote: Here is the code solitarius made for that one.
Ah, thanks, i'm not sure how to add it to the game in dolphin, tried adding as a patch but still get 30fps, did i do it wrong?
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05-02-2017, 06:06 AM
#615
Super David Offline
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You should enter it as an Action Replay code instead. You could use it as a Gecko code, but it is easier to enter it as Action Replay. Also, you'll want to make sure cheats are enabled in the main configuration window.
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05-02-2017, 06:39 PM (This post was last modified: 05-02-2017, 06:59 PM by slarlac249.)
#616
slarlac249 Offline
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(05-02-2017, 06:06 AM)Super David Wrote: You should enter it as an Action Replay code instead. You could use it as a Gecko code, but it is easier to enter it as Action Replay. Also, you'll want to make sure cheats are enabled in the main configuration window.

ok, thanks.

also forgot to ask but has one been found one for cod 3?


nvm, finally located the cod 2 post, says it runs at hyperspeed so not usable. guess i'll stick to the 30fps, at least it runs full speed.
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05-06-2017, 09:07 AM
#617
DarthVitrial Offline
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(03-26-2017, 06:21 PM)solitarius Wrote: Fatal Frame 4 Zero: Tsukihami no Kamen
60fps
040083E0 60000000
0448C2B8 3F000000 //speed

@gamemasterplc, can't do in this case, because as with fatal frame 4, on my computer the game only works in an older dolphin build which lacks memory breakpoints. While the execution breakpoints help me with identifying framerate routines, without memory breakpoints I cannot pinpoint the exact instructions which read or wite that speed value.

So to avoid having everything at double speed, should I use the whole thing or just the 040083E0 60000000?
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05-11-2017, 06:41 AM
#618
The Hero of Time Offline
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(03-24-2017, 07:23 AM)retroben Wrote: Mario Kart 64 [NABE]

60fps
00F72DA3 00000000
Works in menus too,use the pacing hacks to fix the speeds for a perfect 60fps code.

Alt 60 Frame Pace (1P Mode)
00F7328F 00000001

Anti Frameskip
010C1ED7 00000001
Prevents choppy framerate on lag,useless if 60 frame pacing is used anyway via changing the 02 on those ASM hacks to 01 for the 60fps code.

In case these don't work right from offset positions,here is the full sized versions of them with correct values...

04F72DA0 24060000 - 04F7328C 24090001 - 050C1ED4 00000001

Hope these work okay on VC (likely needs large OC amount) and please enjoy! Big Grin

Is there any way to make a similar code for multiplayer modes? This one works great for single player, thanks!
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05-11-2017, 03:18 PM
#619
retroben Offline
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I already ported the other codes for multiplayer mode at 60fps pace in an earlier page,the 60fps code I found affects all modes.

https://forums.dolphin-emu.org/Thread-game-modification-60-fps-hacks-and-patches?pid=439326#pid439326

The way the 60fps code itself acts is that its unlimiting the framerate to VI rate,thus technically running double speed without speeding up audio and then the pace codes made by Sean Sullivan can be all set to 60fps pace for perfect speeds in all modes.
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05-12-2017, 03:36 AM
#620
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Thanks man, they work perfectly. Do you know if anyone has ported the code to enable music in 3/4 player mode? I looked but couldn't find much. Found here:

http://forum.pj64-emu.com/showthread.php?p=66956
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