Xenoblade Chronicles SX4E01
60fps
04819E68 00000001 //fps
04CA54C0 3F000000 //speed
60fps
04819E68 00000001 //fps
04CA54C0 3F000000 //speed
Game Modification: 60 FPS Hacks and Patches
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03-23-2017, 09:05 PM
(This post was last modified: 03-24-2017, 06:28 PM by solitarius.)
Xenoblade Chronicles SX4E01
60fps 04819E68 00000001 //fps 04CA54C0 3F000000 //speed 03-24-2017, 07:23 AM
(This post was last modified: 03-24-2017, 09:26 AM by retroben.
Edit Reason: Messed up 2DA0's value,now its correct with 24060000
)
Mario Kart 64 [NABE]
60fps 00F72DA3 00000000 Works in menus too,use the pacing hacks to fix the speeds for a perfect 60fps code. Alt 60 Frame Pace (1P Mode) 00F7328F 00000001 Anti Frameskip 010C1ED7 00000001 Prevents choppy framerate on lag,useless if 60 frame pacing is used anyway via changing the 02 on those ASM hacks to 01 for the 60fps code. In case these don't work right from offset positions,here is the full sized versions of them with correct values... 04F72DA0 24060000 - 04F7328C 24090001 - 050C1ED4 00000001 Hope these work okay on VC (likely needs large OC amount) and please enjoy!
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 03-24-2017, 06:33 PM
(This post was last modified: 03-25-2017, 01:47 AM by solitarius.)
Some things remain doublespeed
Valhalla Knights RVKEXJ 60fps 04034D80 60000000 //fps 04602CE0 3F400000 //not nice speed 04602CE0 this address by default is 3F000000, when 60fps activated, everything is halfspeed. If you set it to 3F80000 everything is doublespeed but nice and smooth. At 3F400000 speed seems correct but for me it doesn't feel silky smooth 03-24-2017, 08:15 PM
I'm going to start testing various FPS hacks a bit and seeing if I can get them added to Dolphin's INI. This is too much for me to see get buried on the forums.
03-25-2017, 01:47 AM
(This post was last modified: 03-25-2017, 03:02 AM by solitarius.)
Everything is double speed
Rune Factory: Tides of Destiny SO3EE9 60fps 041B3780 60000000 42000000 90000000 0546936C 3F000000 //mov anim speed 9146936C is the ram address, is the above code corect? 03-25-2017, 03:16 AM
Everything is double speed
Rune Factory: Frontier RUFEMV 60fps 0403CACC 60000000 03-25-2017, 08:38 AM
(This post was last modified: 04-11-2017, 07:39 AM by Super David.)
(03-24-2017, 07:23 AM)retroben Wrote: Mario Kart 64 [NABE]Great work, retroben. Works perfectly, and now the sound also works properly with 60fps. Overclocking actually doesn't seem to be needed with most of the 60fps codes I have used, and it doesn't appear to be necessary for this one either. I was just wondering, since I am assuming you found this using Dolphin instead of an N64 emulator, do you find it easier to make a code using Dolphin? For the following code, I made a video of the whole game, and I didn't notice any issues using it. I didn't test Party Mode. Sonic and the Secret Rings [RSRE8P] $60fps [Nick Reynolds] 040b6878 3800003C I also made a video of this game. https://www.youtube.com/watch?v=Abh8qjUB70A Sonic and the Black Knight [RENE8P] $60fps [Nick Reynolds] 040887d8 3800003C This game has frozen on me, but I haven't played it enough to know if the code is causing it. I haven't looked at the other two Mario and Sonic games yet, but it would probably be easy enough to make the codes for them as well. Mario & Sonic at the Olympic Winter Games [ROLE8P] $60fps [Nick Reynolds] 046D1CD4 00000001 This one is playable start to finish, although there is one small problem. On Will's final stage, there is a scene that requires switching back to 30fps or the game will get stuck. Helen's version of the same stage doesn't have this problem at that scene. Nights: Journey of Dreams [R7EE8P] $60fps [Nick Reynolds] 045524c8 00000001 03-25-2017, 09:28 AM
(03-25-2017, 08:38 AM)Super David Wrote: Great work, retroben. Works perfectly, and now the sound also works properly with 60fps. Overclocking actually doesn't seem to be needed with most of the 60fps codes I have used, and it doesn't appear to be necessary for this one either. I was just wondering, since I am assuming you found this using Dolphin instead of an N64 emulator, do you find it easier to make a code using Dolphin? I found it using PJ64 actually,these on here are just hastily ported the basic way (using the Windows hex calculator/old version copy instead of Win10's different one) and hoping I got the calculations correct from the absolute zero address position when compared to real N64 memory. Sometimes when the N64 60fps code is ASM,I can easily search for a nearby least common 32bit value of the MIPS ASM variety within Dolphin to find its port,which is what I had to do for Pokemon Snap since it lacks any other codes from what I can't find at all on several Google search attempts.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 03-26-2017, 12:47 AM
(This post was last modified: 03-27-2017, 12:56 AM by solitarius.)
SoulEater MonotonePrincess RSEJGD
60fps 04563AA4 00000001 //fps 04563A98 3F800000 //speed |
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