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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
03-21-2017, 11:33 AM (This post was last modified: 03-21-2017, 12:01 PM by retroben. Edit Reason: Attempted code ports. )
#561
retroben Offline
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(03-21-2017, 06:04 AM)Super David Wrote: Solitarius, any chance of taking a look at Mario Kart 64 for Virtual Console? Gameshark codes for the N64 were made to slow down the game, so you can get 60fps by running the emulator at double speed, but a code hasn't been made to get 60fps at regular speed.

I haven't found anything nice for Mario Kart 64 for corrected 60fps,but if "timing=bad fps" is still an issue within VC as well on multiplayer,I may be able to port those codes over to VC to at least get clean 30fps speeds and the option of having that 60fps pace code as well.
I know some codes already exist for VC so I could even port them over by comparing both sides to a matching code if the memory offsets are the same then make the ports happen.
I ponder the thought that Mario Kart 64 also uses the unified fps and speedup on lag with dropped frames style that the Banjo games have,so I should try to force excess lag on PJ64 and mess around a bit when I have time later.
Seeing as it has pacing speeds for multiplayer modes to combat the lag you would get. Then there is Diddy Kong Racing which still lacks a 60fps code but also has its pacing code/s found.

Port Attempts;

Mario Kart 64 [NABE]

30fps Codes (Created by Sean Sullivan):

Three and Four Player Fix
04F73A50 240A0002
04F73A54 240A0002

Two Player Fix
04F737F8 24090002
04F737FC 24090002

60fps Codes (Created by Sean Sullivan):
Note: Requires emulator to be played at 200% speed for correct pacing.

One Player 60fps Tempo
04F73384 240F0001
04F73388 240F0001

Two Player 60fps Tempo
04F737F8 24090001
04F737FC 24090001

Three and Four Player 60fps Tempo
04F73A50 240A0001
04F73A54 240A0001

I compared matching codes and subtracted to the figurative absolute 0 address to make the port attempts,I also did subtraction of the code with a matching port and the actual Gameshark code of the pacing addresses and then subtracted the result with the pre-ported match,and I ended up with the same address checking that method.

If they are correct,I hope these already are useful if even needed for the 30fps part,place them as Action Replay codes since the Gecko code entering method is a pain and patch codes are broken in newer builds for some reason.
You may obviously need to OC to get past slowdown/frame-drops when using these.
Shield TV Pro (stock/non-rooted OTA 6.3)

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03-21-2017, 06:10 PM (This post was last modified: 03-23-2017, 06:10 PM by solitarius.)
#562
solitarius Offline
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Open Season GOSE41
60fps
044B49BC 00000001

Everything is double speed

Odama GOOE01
60fps
042B71C8 00000000
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03-21-2017, 07:48 PM
#563
solitarius Offline
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Ratatouille GLLE78
60fps
0420A6A8 60000000
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03-21-2017, 10:04 PM
#564
solitarius Offline
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Red Faction II GRFE78
60fps
8017A8CC 28030001
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03-21-2017, 11:24 PM
#565
solitarius Offline
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Reign Of Fire GR9E6L
04197EF8 00000001 //fps
041A9AF0 3C888889 //speed
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03-22-2017, 01:00 AM (This post was last modified: 03-22-2017, 03:38 AM by solitarius.)
#566
solitarius Offline
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Eveything is double speed

Resident Evil 2 GHAE08
60fps
043CBBD0 60000000

Eveything is double speed

Resident Evil 3 GLEE08
60fps
04007768 60000000
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03-22-2017, 02:14 AM
#567
gamemasterplc Offline
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the addresses should be 04 instead of 80
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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03-22-2017, 04:04 AM
#568
solitarius Offline
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Eveything is double speed, but it is not so bad in this game

Ribbit King GKREB2
60fps
04133E54 60000000
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03-22-2017, 05:17 AM
#569
solitarius Offline
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Scooby-Doo! Mystery Mayhem GC3E78
60fps
040CD464 60000000
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03-22-2017, 05:35 AM
#570
solitarius Offline
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Scooby-Doo: Night of 100 Frights GIHE78
60fps
040AD894 28000001
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