I did a little work on adding some Widescreen codes but its been sitting for 2 weeks
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Game Modification: 60 FPS Hacks and Patches
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03-19-2017, 10:37 AM
I did a little work on adding some Widescreen codes but its been sitting for 2 weeks
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
03-19-2017, 06:40 PM
Harry Potter: POA GAZE69
60fps 0445EFBC 00000001 @gamemasterplc, I use these two handlers, no specific reason to use one or the other, solitarius is newer and is the same as my email 03-20-2017, 04:29 AM
Eveything is double speed
Jeremy McGrath SuperCross World GSCE51 60fps 041E5990 00000001 Eveything is double speed Harvest Moon: A Wonderful Life GYWEE9 60fps 055EACB4 00000001 Eveything is double speed Harvest Moon: Another Wonderful Life G4GEE9 60fps 055FD808 00000001 Eveything is double speed Harvest Moon Magical Melody G4AEE9 60fps 041CB424 60000000
Pokemon Snap NAKE01
Edit: AR codes working fine,use 295% OC for consistent 60fps even at the first scene,if your rig can handle it. Action Replay: USE THESE Action Replay codes,newer builds don't like the patch versions. Max fps 051DD338 00010001 Originally the 60fps code of regular N64 Gameshark. Forced 60fps 0519A800 25F80002 An ASM mod I recently found that makes it run at 60fps after the first scene. (don't know why its still 30fps there despite the rest of the game being capable of 60fps via OC) Tested patch format (dword): (confirmed working) FAILING on newer Dolphin builds. Max fps 011DD338 00010001 Forced 60fps 0119A800 25F80002 I can barely hit 40-50fps on my laptop setup,both of these patches can be 011DD33B and 0119A803 if you use byte instead and 01 then 02 as the values,too bad there's issues on newer builds. Sorry my post can't be short and sweet like those other posts. Edit: Issues with patch codes on newer builds,they fail to work at actually writing the values,even though its the OnFrame type in use. Edit 2:How ironic,the Action Replay codes work on newer builds while patch codes are busted,and the debugger fails to activate with the correct procedure when the old build allows debugger to work. Unless a change hides the memory viewer until booting a game the whole time and I never checked to see if that was the case. The codes actually need a hefty overclock of 295% in order to persist at 1:1 60fps rates,good luck on getting decent performance on even the beefier rigs. Priority Edit: Turns out all you need is the original code I found that has been ported by myself as well,and a hefty OC of 295% to keep it at a full 60fps.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 03-20-2017, 07:43 PM
Lemony Snicket GLCE52
60fps 043460B4 42EFC28F 043460B8 3C08AB86 This game, like the ps2 port, is running @30fps, despite Dolphin reporting that is running @60fps. Iirc, Robotech:Battlecry is another game for which dolphin doesn't report correctly the fps. |
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