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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
02-26-2017, 11:25 PM
#491
gamemasterplc Offline
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you could release a shitty version now
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02-27-2017, 12:50 AM
#492
JMC47 Offline
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Open Source it, Release Documentation, that kind of thing so that other people can help? I don't know; Wind Waker 60 FPS would be huge.
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02-27-2017, 01:40 AM
#493
gamemasterplc Offline
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im fine if its only double speed
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03-10-2017, 10:22 AM
#494
kaicooper Offline
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about Wind Waker
just tried patches for 60fps and 60fps animation fix

its just double speed but music is ok

is there really a 60fps or not yet?
My [color=#FF4500]PC[/color]:
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03-10-2017, 02:29 PM
#495
Zerowalker Offline
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not sure which patch you are talking about.

But i know this much, the patch is not yet complete, so whatever you are using is incomplete and you shouldn't expect too much from a gameplay perspective.
So only use it as a test to play around etc.
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03-10-2017, 05:58 PM
#496
Meowmaritus Offline
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Version 2.0

[Image: IMDHTfX.png]
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03-12-2017, 02:09 PM
#497
Kurausukun Offline
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Ooh, that looks nice. It's good to see you're working on it here and there. I eagerly await the day we get a code. I wish I could help, but I haven't learned any assembly yet.
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03-13-2017, 03:58 AM
#498
solitarius Offline
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The following games seems ok

Animaniacs GANE7U
60fps
0423EBC8 00000001

Prince of Persia The Two Thrones GKME41
60fps
04464880 60000000

Prince of Persia: Warrior Within G2OE41
60fps
041F093C 60000000

Batman Begins GINE69
60fps
043fB5AC 0000003C

The following games probably needs a few more speedfixes

Resident Evil 4 G4BE08
60fps
002B3108 00000001 //fps
0427F840 3F000000 //mov speed

Prince of Persia : The Sands of Time GPTE41
041B1858 60000000 //fps
04D8737C 3F000000 //mov speed

The following games are all doublespeed

Resident Evil GBIE08
60fps
041F0788 00000001

Resident Evil 0 GBZE08
60fps
043794C8 00000000

P.N.03 GPNE08
60fps
04195ADC 00000001

Wave Race Blue Storm GWRE01
60fps
04007B58 60000000
040857F4 38640010 //timerfix
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03-13-2017, 09:57 AM
#499
Super David Offline
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Here's a code for Rampage Total Destruction (Gamecube version). Special thanks to asasega from the PCSX2 forums for giving me the information needed to make this code.
$60fps
00068657 0000003C

While these are not codes that anyone would really care about, I'll still post them. These codes are all for Data Design Interactive's shovelware games.
Anubis II
$60fps
00064440 00000000
Ninjabread Man
$60fps
00062B30 00000000
Rock 'n' Roll Adventures
$60fps
00064440 00000000

All of the above codes are for the NTSC versions.
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03-13-2017, 11:19 AM
#500
hyperspeed Offline
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Nice Resident Evil codes there may you want to look at RE Code Veronica X as well, Oh and on Arc Rise Fantasia too it has a nice HD texture now and a minor bug (Movement in Towns/Dungeons issue) prevents the game to be full playable at 60fps.

Here some info from the autor Merkava:
Code:
About the 60 FPS hack, I was messing around with it and came up with this cheat...


[b][ActionReplay]
$60FPS (Buggy)[/b]
0044260C 0000003F
00442610 0000003F
00442617 00000000
0044260D 00000080
00442611 00000080
0044261B 00000001

Now, the good news... it works, it does unlock the framerate but it sadly doesn't quite work perfectly. Lemme list what does and doesn't work:

[b]What Works:
Battles -[/b] From what I tested battles work perfectly with the 60fps hack. Rogress, Excel Arts, spells, attack animations, movement, etc. It all works perfectly.
[b]Fully Animated Cut-scenes -[/b] Talking about the ones with the black bars on the bottom of the screen and are fully animated, they seem to work perfectly. No sync problems or anything of the sort.
[b]FMVs - [/b]No issue with the playback.

[b]What doesn't work:
Movement in Towns/Dungeons -[/b] Sadly, L'arcs walking animation severely glitches out if you unlock the framerate. L'arc starts getting stuck and his footsteps sound twice as fast. Everything else seems to work perfectly.
[b]Context Sensitive Actions -[/b] Seems to be a minor issue but any context sensitive action plays twice as fast. Could lead to sync issues but that might not be the case at all.
[b]Walking Animation during Real-Time Cutscenes - [/b]Talking about the simpler cutscenes (usually played out in Visual Novel Style), when characters try to move during said cutscenes they tend to scroll at half the speed. This can cause a few sync issues with some cutscenes but shouldn't really break anything.
[b]The World Map - [/b]Everything just runs at 2x speed.

Original post here
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