His video actually does have the 60fps option.
Thread Rating:
|
Game Modification: 60 FPS Hacks and Patches
|
|
10-19-2016, 06:16 AM
(This post was last modified: 10-19-2016, 06:30 AM by Meowmaritus.)
(10-19-2016, 05:29 AM)masterotaku Wrote: A 30fps video. Mmmmmkay. Hey, I still believe you My video is 1080p/60 FPS. If the 60 FPS option isn't available for you then it's just Youtube being a piece of garbage like it just does sometimes. You can see the option here: Spoiler: (Show Spoiler)
(10-18-2016, 10:32 PM)Zerowalker Wrote: Awesome XD!b = branch relative to current offset ba = branch to exact offset bl = Set Link Register to the current offset +4 then branch to relative offset bla = Set Link Register to the current offset +4 then branch to absolute offset blr = branch to whatever's in the Link Register Bonus instructions: mflr = Move from Link Register mtlr = Move to Link Register Also, if you're doing branches on a Gecko code then they either have to be absolute or you must do gecko's weird version. Note that using the standard insert ASM gecko code it automatically branches somewhere, runs your code, then branches back for you. 10-19-2016, 06:28 AM
(10-19-2016, 06:16 AM)Meowmaritus Wrote: My video is 1080p/60 FPS. If the 60 FPS option isn't available for you then it's just Youtube being a piece of garbage like it just does sometimes. It looks like it's Chrome's problem (only 360p and 720p at 30fps as options). Firefox shows everything. Sorry for saying it was a 30fps video, then. Animations look amazing. You are doing it great!
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 10-19-2016, 07:32 AM
@Meowmaritus, could you take a look on the Arc Rise Fantasia 60FPS code later, please?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver 452.06 [color=#00ff00]WHQL[/color] 10-19-2016, 10:21 AM
Some of of the improvements they made in the engine of Twilight Princess are actually making it easier to mod than Wind Waker: https://youtu.be/RjCV0MawP_c
(10-19-2016, 07:32 AM)hyperspeed Wrote: @Meowmaritus, could you take a look on the Arc Rise Fantasia 60FPS code later, please? If I do it will be after I finish the Zelda 60 FPS codes. 10-19-2016, 10:29 AM
(10-19-2016, 06:16 AM)Meowmaritus Wrote: My video is 1080p/60 FPS. If the 60 FPS option isn't available for you then it's just Youtube being a piece of garbage like it just does sometimes. Ah that explains why i always got branching back and forward without doing anything, i had my suspicions but thought it might just be how Dolphin handle things or something. But sitll that makes things hard, cause for example, would it be possible to do something like. "If blabla, continue, else branch to Sleep thread"? And also, i am trying to understand how to write a certain value to a certain memory address, but well as i don't get how you are supposed to write the memory address i mess upp. Address for example is: 803988A0 And i try to do something like: li r20, 0x88A0 As that is the only closest thing i can write without getting errors in the code generation. But i doubt it's even the right. Also, do i understand things right with that if you want to do something at all with values, you have to set them separately in the register before using it? Thanks;D 10-19-2016, 10:35 AM
use a lis+ori pair using the upper half of the memory address with lis and the lower half with ori.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
10-19-2016, 10:35 AM
(This post was last modified: 10-19-2016, 10:37 AM by Meowmaritus.)
(10-19-2016, 10:29 AM)Zerowalker Wrote: Ah that explains why i always got branching back and forward without doing anything, i had my suspicions but thought it might just be how Dolphin handle things or something. To load the memory address, just load the first 2 bytes with lis: lis r20, 0x8039 To load something from 0x803988A0: lwz r1, 0x88A0 (r20) #Loads the data of r20's location + 0x88A0 into r1 lfs f1, 0x88A0 (r20) #the exact same thing but for a single-precision float To write something to 0x803988A0: stw r1, 0x88A0 (r20) #Saves the data of r1 to r20's location + 0x88A0 stfs f1, 0x88A0 (r20) #the exact same thing but for a single-precision float Also, this is kinda irrelevant but I thought it was cool: https://youtu.be/J2tI1nXx5BE 10-19-2016, 10:39 AM
(This post was last modified: 10-19-2016, 10:41 AM by gamemasterplc.)
it would actually be lis r20, 0x803A because load and store offsets are signed.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
10-19-2016, 10:53 AM
I am Using CodeWrite, but i get error using those addresses.
I do understand what it does now though, always wondered why it looked to weird with "Address(xx)", complicated, but get the picture
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)

(that youtube downvote isn't mine, btw).![[Image: 75f7b2976f.png]](http://puu.sh/rNwss/75f7b2976f.png)