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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
10-16-2016, 09:36 AM
#231
Meowmaritus Offline
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(10-16-2016, 09:28 AM)gamemasterplc Wrote: Download the program CodeWrite instead at https://github.com/TheGag96/CodeWrite/releases/download/v1.0.2/CodeWrite.v1.0.2.zip.

Of course it was the first Google search result when searching "ASMWiird"
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10-16-2016, 09:57 AM
#232
JMC47 Offline
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I'm impressed that people are still working on Wind Waker 60 FPS. If you want, I could make some video updates for the Dolphin channel if you wanted showing it off. I don't know what you're plan is; I knwo there can be a danger in "hyping" something before it's done because it may not get finished. Then again, added interest could be a big motivator Big Grin
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10-16-2016, 10:16 AM
#233
Meowmaritus Offline
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(10-16-2016, 09:57 AM)JMC47 Wrote: I'm impressed that people are still working on Wind Waker 60 FPS.  If you want, I could make some video updates for the Dolphin channel if you wanted showing it off.  I don't know what you're plan is; I knwo there can be a danger in "hyping" something before it's done because it may not get finished.  Then again, added interest could be a big motivator Big Grin

I'd rather not feel pressured about it because it's only a side project of mine and it's likely going to take a while.
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10-16-2016, 06:22 PM
#234
Meowmaritus Offline
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(10-16-2016, 09:28 AM)gamemasterplc Wrote: Download the program CodeWrite instead at https://github.com/TheGag96/CodeWrite/releases/download/v1.0.2/CodeWrite.v1.0.2.zip.

Any Idea why, after putting 817F0000 in the injection offset in CodeWrite, the generated gecko code injected the ASM instructions starting at 0x80028b8?

Also all the branches are going the wrong distance away...
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10-16-2016, 10:52 PM
#235
gamemasterplc Offline
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That is also considered free memory in all GameCube and Wii games and is where the Gecko Codehandler places all Gecko Codes..
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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10-17-2016, 05:51 AM
#236
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(10-16-2016, 10:52 PM)gamemasterplc Wrote: That is also considered free memory in all GameCube and Wii games and is where the Gecko Codehandler places all Gecko Codes..

So does it put the new code in some free space, branch to there from the injection offset, execute the new code, then branch back to the instruction immediately after the injection offset?

Because, if so, then that's likely why I completely broke everything when gecko-injecting my PPC code that manually does exactly that lol.
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10-17-2016, 06:00 AM
#237
gamemasterplc Offline
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Gecko Codes start 0x800028B8.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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10-17-2016, 06:45 AM
#238
Meowmaritus Offline
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(10-17-2016, 06:00 AM)gamemasterplc Wrote: Gecko Codes start 0x800028B8.

That doesn't answer my question. I was asking about how it runs ASM located at 0x800028B8 from the injection offset (you know the little box on ASMWiiRd/CodeWrite labeled "Insertion Address")
Obviously there's a point to the insertion address. Your vague answers are baffling to me.
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10-17-2016, 06:58 AM
#239
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It generates a branch opcode to the injection code start and to return back every time the Gecko Codehandler runs.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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10-18-2016, 02:48 AM
#240
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So wait, are you able to make Link move half as often by only calling the function half as much on 60fps?
As you said it looks weird, i assumed that you have seen it.
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