(10-13-2016, 07:29 PM)retroben Wrote: There is a chance that a value of 01 or 02 can be changed to make the game run at 60fps because I managed to get a similar result to the previous black flickering fake 60fps one but near that 8027 address range.
I tried a handful of close values with savestate exploiting and eventually hit that particular address with flickering.
Seizure Warning
80272A34 2C0000xx
Not realtime if that wasn't already obvious.
00=Also Flicker Fake 60fps
01=Flickering Fake 60fps
02=Default
Interesting fact: Using the fast 60fps code with this makes the counter reach 120fps at default clock speeds but with 60VI/s,hence the flickering.
Aaaaaawweeeessssoooommmmeeeee!
With the 80272A34 2C000001 code I can use Zelda TP perfectly at 30fps! No more motion blur, no more double image... it's perfect. I can totally endure 30Hz strobing . I tried it with 3D Vision (smooth and perfect, instead of having double strobing) and also in 2D with my G-Sync+ULMB trick (getting perfect 30fps too. I need your code because I would get double strobing under 40fps). I guess if someone doesn't use vsync, it will behave badly.
If you can do the same for Wind Waker or the PAL version of Zelda TP too (or other 30fps games you want), I would appreciate it eternally.
Black frame insertion is something I have been wanting as a feature in Dolphin for years (there is no way I can have strobing under 38-40fps with this monitor, and 50fps with the previous one). Having it at least in a few games is cool too.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64