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Game Modification: 60 FPS Hacks and Patches
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Game Modification: 60 FPS Hacks and Patches
10-09-2016, 02:57 PM
#191
hayden Offline
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WHAT INFO? (VERY VAG?)
BUT IF YOU DOWNLOAD THE ORINGEL FILES (GAME EMULATOR) YOU CAN CONPEAR THE DIFFERENT
NUMBER OF THE EMULATOR (NEXT TO THE GAME NAME (TOP LEFT) DOLPHIN 4.0-9146
BACK THE PAST PROJECT 64 IT WAS THE FRIST FIXED I DID WITH MARIO KART 64, THE PROBLEM IS THAT POEPLE WAITED 15 YEARS FROM WHEN IT COME OUT ON THE EMULATOR MAKECT AND IT WAS NOT FIXED IT DIDN'T WORK AND I DID FIX IT AND NOW IT BACK PEOPLE THERE JUST GOING KEEP ON COME OUT WITH BUSTED EMULATOR FOR THAT LONG AND IT NOT GOING EVER WORK!!
I CAME BACK TO THE INTERNET IT HAD BEEN THAT LONG IN TOLLAL AND IT STILL DIDN'T WORK AT ALL.
THE MODDED EMULATOR HAS TOO MUCH WORK DONE TO IT TO EXPLANNE SORRY, WHY CAN'T YOU FIGER IT OUT IF YOU CAN? THERE JUST GOING TO MAKE WAIT FOREEVER AND NOTHING GOING TO HAPPEN AT ALL POEPLE WILL JUST LEAVLE THE INTERNET WAITING 15 YEARS AND IT GOING TO TAKE THAT LONG TO TELL YOU HOW TO MODDED IT LIKE THAT BUT IF YOU CAN MAKE IT WORK BETTER GO FOR IT??. HAVE FUN LATER
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10-09-2016, 03:08 PM
#192
theboy181 Offline
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(10-09-2016, 02:57 PM)hayden Wrote: WHAT INFO? (VERY VAG?)
BUT IF YOU DOWNLOAD THE ORINGEL FILES (GAME EMULATOR) YOU CAN CONPEAR THE DIFFERENT
NUMBER OF THE EMULATOR (NEXT TO THE GAME NAME (TOP LEFT) DOLPHIN 4.0-9146
BACK THE PAST PROJECT 64 IT WAS THE FRIST FIXED I DID WITH MARIO KART 64, THE PROBLEM IS THAT POEPLE WAITED 15 YEARS FROM WHEN IT COME OUT ON THE EMULATOR MAKECT AND IT WAS NOT FIXED IT DIDN'T WORK AND I DID FIX IT AND NOW IT BACK PEOPLE THERE JUST GOING KEEP ON COME OUT WITH BUSTED EMULATOR FOR THAT LONG AND IT NOT GOING EVER WORK!!
I CAME BACK TO THE INTERNET IT HAD BEEN THAT LONG IN TOLLAL AND IT STILL DIDN'T WORK AT ALL.
THE MODDED EMULATOR HAS TOO MUCH WORK DONE TO IT TO EXPLANNE SORRY, WHY CAN'T YOU FIGER IT OUT IF YOU CAN? THERE JUST GOING TO MAKE WAIT FOREEVER AND NOTHING GOING TO HAPPEN AT ALL POEPLE WILL JUST LEAVLE THE INTERNET WAITING 15 YEARS AND IT GOING TO TAKE THAT LONG TO TELL YOU HOW TO MODDED IT LIKE THAT BUT IF YOU CAN MAKE IT WORK BETTER GO FOR IT??. HAVE FUN LATER

I have tried it I see no difference, what should I be looking for, or testing? is it better if so, how?

interesting you are! add me to skype
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10-09-2016, 05:26 PM
#193
hayden Offline
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TRY THE INTERNET ON MARIO KART DOWNLOAD file more games the old modded modal don't work as well.
internet might need sum work with some of it? (check go past fire wall) as so I just had a lot of error with the old this work a lot better
I don't have skype sorry.
try loading if you have the time a lot of games.
I tried to by past the warring that it "might" break down when playing iam getting old and couldn't finish the game any way (it just to big for me and to much work to play) but I would really like to know if the warring come up on screen at the start but finisher the hole game any way if any one know or can even finish the game any way?
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10-09-2016, 07:10 PM (This post was last modified: 10-13-2016, 06:30 AM by MayImilae.)
#194
MayImilae Online
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(10-08-2016, 08:43 PM)hayden Wrote: hey thank for the emulator dolphin

[removed]

For anyone wondering what happened, distributing Dolphin without source is violating Dolphin's license, and is illegal. Also, there are specific rules for where custom builds should be! If you want to make a custom build, you can create a thread for it (and specifically explain what it does and why). Keep conversation about the build to that thread, unless your custom build can help with something specific that a user is dealing with that the master builds cannot address. And remember, you must remember to provide source with the distribution!

Anyway, hayden was told this before, and violated our license (again). So um, bye to them!
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10-09-2016, 09:55 PM
#195
MAD Offline
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10-12-2016, 07:55 PM
#196
Meowmaritus Offline
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Slight Wind Waker/Twilight Princess update (still no correct speed 60 fps sorry to let you down):
You can completely disable all forms of frame limiting by inserting a blr at the beginning of waitForTick in both games.

Here are patches to do that if you wanna play your game at 10x speed or something with correct sound lol:


Wind Waker (NTSC) [GZLE01]:
Type: dword
Offset: 80255D34
Value: 4E800020


Wind Waker (PAL) [GZPE01]:
Type: dword
Offset: 8025AED4
Value: 4E800020


Twilight Princess (NTSC) [GZ2E01]:
Type: dword
Offset: 80272CB0
Value: 4E800020


Twilight Princess (PAL) [GZ2P01]:
Type: dword
Offset: 80273AB0
Value: 4E800020


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10-13-2016, 07:36 AM
#197
Zerowalker Offline
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How did you find that address?

And if the game uses the waitForTick to control the flow of the game,
does that mean that it uses waitForTick as in, each cycle, or Refresh Rate?
Cause if it's Refresh Rate, it could be fairly easy to fix, one could in just fake it to the game, giving it the wrong value.

Though i am guessing it's each cycle, and if that's the case one would have to make all the Game Flow functions be be used every second tick.
Now that is a pain;P
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10-13-2016, 02:51 PM
#198
Meowmaritus Offline
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(10-13-2016, 07:36 AM)Zerowalker Wrote: How did you find that address?

And if the game uses the waitForTick to control the flow of the game,
does that mean that it uses waitForTick as in, each cycle, or Refresh Rate?
Cause if it's Refresh Rate, it could be fairly easy to fix, one could in just fake it to the game, giving it the wrong value.

Though i am guessing it's each cycle, and if that's the case one would have to make all the Game Flow functions be be used every second tick.
Now that is a pain;P

It uses it for each cycle. Each cycle is one frame updated and drawn. It's going to be very difficult...
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10-13-2016, 03:04 PM
#199
Zerowalker Offline
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(10-13-2016, 02:51 PM)Meowmaritus Wrote: It uses it for each cycle. Each cycle is one frame updated and drawn. It's going to be very difficult...

Damn, lovely -_-.

But how did you get the adress for the tickrate limiter, and what does that value represent?


And hmm, well i guess in order to fix the gameflow, we would need to find everything that gets updated on each tick.
No idea how to find those values or how to even alter them, cause it's not a constant value that can be changed, as the game doesn't use a value to update it as it's each cycle.
I guess in theory, if there is a value that increases and then repeats, making it twice as slow should be fairly easy.
Doubt it's something that easy though, but maybe for some stuff like Animations etc, to find address however.
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10-13-2016, 07:29 PM
#200
retroben Offline
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There is a chance that a value of 01 or 02 can be changed to make the game run at 60fps because I managed to get a similar result to the previous black flickering fake 60fps one but near that 8027 address range.

I tried a handful of close values with savestate exploiting and eventually hit that particular address with flickering.

Seizure Warning
80272A34 2C0000xx
Not realtime if that wasn't already obvious.
00=Also Flicker Fake 60fps
01=Flickering Fake 60fps
02=Default

Interesting fact: Using the fast 60fps code with this makes the counter reach 120fps at default clock speeds but with 60VI/s,hence the flickering.
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