• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › dolphin-emu.org articles v
1 2 3 Next »

Game Modification: 60 FPS Hacks and Patches
View New Posts | View Today's Posts

Pages (84): « Previous 1 ... 11 12 13 14 15 ... 84 Next »
Jump to page 
Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Game Modification: 60 FPS Hacks and Patches
04-07-2016, 01:09 AM
#121
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(04-07-2016, 12:48 AM)Adamantium9001 Wrote: I'm sorry, it's just that I thought my question was straightforward, but so far I've gotten two "answers" with zero relevant new information.

The question might sound simple, but there is no simple answer to it. If you want to view the game's code, I suppose you could launch Dolphin with the CLI argument -d to get the debug interface, but I can't help much other than that.
Find
Reply
04-07-2016, 01:36 AM
#122
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
There's no exact answer. I can't reverse engineer a game to make a 60 FPS hack, and I doubt someone who can could say "go here and change this" without spending dozens of hours of research and looking into how the game works.

If it was really easy then you probably wouldn't be waiting for a 60 FPS hack for your favorite games.
Find
Reply
04-07-2016, 06:56 AM
#123
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
Honestly, if those are the questions you're asking, then I highly doubt you'll be able to make a 60FPS code. Sorry, but it's not easy in the slightest--I have no idea how to do it, but if you're really determined, you could open Dolphin in debug mode as suggested above and look for addresses using both that and possibly the cheat manager--but without significant experience in reverse-engineering, I doubt the values will mean much to you (they sure as hell don't mean anything to me).
Find
Reply
04-07-2016, 10:54 AM
#124
Invader Offline
Forum Lurker
****
Posts: 409
Threads: 14
Joined: Sep 2011
(04-07-2016, 12:48 AM)Adamantium9001 Wrote: Okay, look: the original post about the Sunshine hack includes what looks like some assembly code from the game. HOW DO I FIND AND EXTRACT ASSEMBLY CODE FROM AN ISO/WBFS?*

He found that from a demo version of the game. Nintendo was nice enough to have the addresses laid out for him. For most other games it's not going to be nearly that simple.
[Image: 3qpbaX8.png]
Find
Reply
06-07-2016, 05:54 PM
#125
Warmachine01
Unregistered
 
Srarfox assault runs half the speed with the 60fps code
When I set game to 200% it moves brilliant but the sound is sped up.. any way to get this working properly?

Thanks
Reply
06-09-2016, 03:56 AM
#126
trihy Offline
Senior Member
****
Posts: 744
Threads: 53
Joined: Jun 2013
Any code possible for mario party 8 pal?

Minigames are fine at 50fps, but game table is awfull slow at 25fps.
Find
Reply
06-09-2016, 06:03 AM
#127
ExtremeDude2 Online
Gotta post fast
*******
Posts: 9,318
Threads: 273
Joined: Dec 2010
(06-09-2016, 03:56 AM)trihy Wrote: Any code possible for mario party 8 pal?

Minigames are fine at 50fps, but game table is awfull slow at 25fps.

Have you tried PAL60?
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
06-15-2016, 01:55 PM (This post was last modified: 06-15-2016, 04:20 PM by Noah16.)
#128
Noah16 Away
Junior Member
**
Posts: 26
Threads: 1
Joined: May 2016
Using Ishiiruka Paired with an Ar Code to remove the heatwave effect, the 60fps hack, OpenGL, and the HD-Texture pack causes some pretty severe screen tearing stuttering and slowdown. Using the Master paired with everything it runs perfectly, except for the audio which is speed up to double the normal speed. Is there any way to use the master build and still have non-distorted audio with the 60fps hack? Any help would be much appreciated! If there isn't a fix I'll probably just end up sacrificing the audio for the beauty of 60fps, but still it would be nice to have it all working properly.

(99% sure this is the correct place to post this; don't shoot me if it's not.)
Find
Reply
06-15-2016, 04:25 PM
#129
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(06-15-2016, 01:55 PM)Noah16 Wrote: Using Ishiiruka Paired with an Ar Code to remove the heatwave effect, the 60fps hack, OpenGL, and the HD-Texture pack causes some pretty severe screen tearing stuttering and slowdown. Using the Master paired with everything it runs perfectly, except for the audio which is speed up to double the normal speed. Is there any way to use the master build and still have non-distorted audio with the 60fps hack? Any help would be much appreciated! If there isn't a fix I'll probably just end up sacrificing the audio for the beauty of 60fps, but still it would be nice to have it all working properly.

(99% sure this is the correct place to post this; don't shoot me if it's not.)

To avoid the audio problems, use this 60 fps hack instead of the one you have: https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine#60FPS
Find
Reply
06-15-2016, 04:27 PM (This post was last modified: 06-15-2016, 04:42 PM by Noah16.)
#130
Noah16 Away
Junior Member
**
Posts: 26
Threads: 1
Joined: May 2016
Just a question, do you know why it causes falling stars to fall in the top left corner and middle of the screen? I assume it has something to do with bumping into stuff but it just sounds strange. Thanks though I'll try it. Also does this one avoid speeding up timers to double speed or is that still an issue?

Yeah for some reason this one just isn't doing anything. The goal here is to not have to use Ishiiruka and to just use the master. Only side effect I'm seeing is it takes 3 times as long for the gamecube logo to show up, and then it's still at 30fps.

Also another benefit of using the master is for some reason I get no screen tearing without v-sync which brings a substantial performance increase.
Find
Reply
« Next Oldest | Next Newest »
Pages (84): « Previous 1 ... 11 12 13 14 15 ... 84 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode