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Game.ini option for Manual Texture Sampling?
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Game.ini option for Manual Texture Sampling?
11-29-2021, 01:09 PM
#1
ScryHobbit Offline
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What's the game.ini option to activate Manual Texture Sampling on a game-to-game basis?

It doesn't say on the GameINI guide. https://wiki.dolphin-emu.org/index.php?title=GameINI#.5BVideo_Hacks.5D
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12-05-2021, 10:49 AM
#2
hansschmucker Offline
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Just had the same problem. The naming is a little unconventional in this case.

For reference: You can find the right setting by simply looking through the source code:

https://github.com/dolphin-emu/dolphin/search?q=%22Manual+Texture+Sampling%22
will give you this line:

new GraphicsBool(tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, true);


and looking for GFX_HACK_FAST_TEXTURE_SAMPLING
( https://github.com/dolphin-emu/dolphin/search?q=GFX_HACK_FAST_TEXTURE_SAMPLING ) will in turn reveal

const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING{{System::GFX, "Hacks", "FastTextureSampling"},

which tells us that the setting is FastTextureSampling Smile

[Video_Hacks]
FastTextureSampling = False

is what you're looking for ^^
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12-06-2021, 05:34 AM
#3
ScryHobbit Offline
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Your option works.

...With a caveat involving the game I activated it for, Medal of Honor Vanguard.

Turning on Manual Texture Sampling creates blotches of artifacts of a different kind.


       
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