Neither of the variants support ES 3.2
Galaxy S7
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This is why we need vulkan support *cough*
I'm not even sure if Vulkan on the S7 is already finished but its been advertised a lot. 03-09-2016, 01:34 AM
03-09-2016, 05:17 AM
(03-09-2016, 01:34 AM)degasus Wrote: Likely. I guess it's one of those features I've linked. But it's hard to try without an affected deviceCould it be an existing workaround? I.e. is it possible ARM has fixed a bug that was previously worked around, and now the "fix" is actually causing another issue? Just speculation, since it seems like even older builds crash on these marshmallow Mali drivers. 03-09-2016, 07:10 AM
(03-09-2016, 05:17 AM)Nintonito Wrote: Could it be an existing workaround? I.e. is it possible ARM has fixed a bug that was previously worked around, and now the "fix" is actually causing another issue? Just speculation, since it seems like even older builds crash on these marshmallow Mali drivers. My S6 died so I need a new phone, currently using my S lmao. I really find it important to be able to play gamecube games though, so the S7 would still suck, both variants? S6 did run Mario sunshine OK, would think the S7 would be able to play at full speed by now... 03-09-2016, 08:04 AM
yea I'm guessing that the GPU driver is most likely the problem.
Like.. some games that worked perfectly fine on my Note 4 (Snapdragon 805) crash on my new S7 (Exynos 8890). Also N.O.V.A 3 runs noticable slower than on the Note 4 at the same resolution.
Oh, I think I've missed a way to get dolphin full speed with a Galaxy S7:
Step 1) Sell it. Feel free to buy another phone for 100$ which is fine for everything but playing games. Step 2) Buy a cheap desktop. Haswell, dual core, maybe a mid-range GPU. There should still be enough money for a monitor. Step 3) Play most games fullspeed. 03-10-2016, 09:28 AM
well I have a Surface Pro 2 that can run most games full speed.
It'd be just great to see progress on ARM mobile chips |
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