When I'm playing Super Mario Galaxy 2 on the Dolphin, the framerates will often drop to 60 and 70 percentile whenever any enemies appear on-screen. That's frustrating enough as it is, but when I try to record any footage using my screen capture software, the framerates are absolutely abysmal ... usually around 20-30%, but it's not uncommon for the percentage to drop into single digits.
When I use Dolphin's own recording input in the "movie" tab, I get somewhat better framerates initially, but my video editor can't read the DTM files, so I'm forced to play the recordings in Dolphin and record the recording. But then, it drops to the same abysmal framerates as if I tried to use the screen capture app to capture the gameplay footage in the first instance! It's almost as if Dolphin is actually still rendering the gameplay in the first instance rather than just a recording of it!
I'm using an AMD FX-6300 processor, which is hundreds of times stronger than the original Wii. So I highly doubt that's the problem.
Any ideas on how to get my gameplay (and even more importantly, my recordings) to render a consistent 60fps?
When I use Dolphin's own recording input in the "movie" tab, I get somewhat better framerates initially, but my video editor can't read the DTM files, so I'm forced to play the recordings in Dolphin and record the recording. But then, it drops to the same abysmal framerates as if I tried to use the screen capture app to capture the gameplay footage in the first instance! It's almost as if Dolphin is actually still rendering the gameplay in the first instance rather than just a recording of it!
I'm using an AMD FX-6300 processor, which is hundreds of times stronger than the original Wii. So I highly doubt that's the problem.
Any ideas on how to get my gameplay (and even more importantly, my recordings) to render a consistent 60fps?