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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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fxaa support?
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fxaa support?
07-13-2011, 08:57 AM
#11
NaturalViolence Offline
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I would be curious to see a comparison done with a game that has a dark color pallet and low contrast environments. I'll bet you would see much better results with MP.
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07-13-2011, 09:51 AM
#12
setya5785 Offline
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i don't have MP Big Grin

just tested mario galaxy though, quite colorful and high contrast.
it look just fine, it seem forceware 275.33 bundled with newer fxaa algorithm, last time i tried FXAA (using geek3d tool) was fxaa 1, and it wuite ugly on moving pic.
it doesn't look heavy, quality about the same with msaa (4x maybe?), there's still noticable rough edge (if you're really looking) and kinda blurry.

not going to replace QCSAA for now, atleast for me.
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07-13-2011, 04:39 PM
#13
gitaroo Offline
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anyway way to get it to work without nvidia driver hack?
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07-13-2011, 07:56 PM
#14
setya5785 Offline
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there's one.
write custom shader based on FXAA3 source posted on page 1 Smile
and use openGL backend on dolphin and choose your shader
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07-14-2011, 12:45 PM
#15
gitaroo Offline
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dunno how to write souce code :C
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07-14-2011, 01:05 PM
#16
setya5785 Offline
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in that case, force it through driver profile :p
imho, just use AA provided with dolphin.
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07-14-2011, 04:05 PM
#17
gitaroo Offline
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reason that I want to use it is because some of the game slow down alot whenever theres particles or transparencies effects when AA is turned on. Since FXAA is like a post processing effects. it shouldn't effect it.
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07-14-2011, 04:31 PM
#18
setya5785 Offline
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indeed, do to its nature, it has almost no penalti at all (at least when i tried on my GPU)
just apply it using game profile, it's not a hack :p
nvidia gave us 3D setting tab for that, lol

granted, FXAA still experimental, you need to use 3rd party tool such as nvidia inspector to enable FXAA option bit. but that as easy as clicking a mouse.
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07-28-2011, 11:55 AM
#19
fagoatse Offline
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Well, PCSX2 has received it's own FXAA implementation and the results are surprisingly good. Works best at lower resolutions, such as 2x, maybe 3x. Performance hit is negligible. It could work across all gfx plugins in Dolphin.
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07-28-2011, 01:22 PM (This post was last modified: 07-28-2011, 01:29 PM by kirbypuff.)
#20
kirbypuff Offline
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FXAA may work well for lower resolutions (up to 1080p @ 2x internal res), but the performance hit is SIGNIFICANT at higher , beyond-HD resolutions (1600p).

It's much better to bump up the internal res to 3x or 4x. Lower GPU load, more details and razor-sharp graphics (no blur).

At native res (1x, software renderer), the default FXAA preset looks like sh!t (adds way too much blur).
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