• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 128 129 130 131 132 ... 189 Next »

FX 6300? Anyone use this CPU?
View New Posts | View Today's Posts

Pages (8): « Previous 1 ... 4 5 6 7 8
Jump to page 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
FX 6300? Anyone use this CPU?
08-01-2013, 01:00 AM
#71
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
*******
Posts: 6,889
Threads: 127
Joined: Nov 2009
Quote:in Hungary price matters , i5 is three times expensive than an FX-6300
That's crazy , man
In US :
http://www.microcenter.com/product/413251/Core_i5_4670K_34GHz_Socket_LGA_1150_Boxed_Processor
http://www.microcenter.com/product/401797/FX_6300_Black_Edition_35GHz_Six-Core_Socket_AM3_Boxed_Processor

Quote:i3 is only two real cores 6300 is 3 cores

It's called "module" for AMD side and "Hyper Threading" for Intel side .
Quote:
and has hifgóógher clock.
Higher clock isn't the most important thing to calculate CPU power . A Pentium D dual core @ 3.0GHz can't beat a core 2 dou @ 1.8GHz due to lower IPC

Overall , FX 6300/FX 6350 and A10 6800k are better choice for Dolphin because you can overclock those CPUs to get more performance but you can't overclock the i3 and non-k Haswell i5 (you can overclock i5 3570k , non-k Ivy Bridge , i5 4670k )

Of course , i recommend FX 6300/FX 6350 and A10 6800k over any i3 . FX 6300/8150/8350 vs i5 3350P/3570k/4670k is another story though
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
Find
Reply
08-01-2013, 01:43 AM
#72
Lorant2 Offline
Junior Member
**
Posts: 8
Threads: 2
Joined: Jul 2013
If I would live in USA, I would go for the i5, difference isnt as big as here.
But still, the FX-6300 isn't a bad cpu!
Find
Reply
08-01-2013, 05:29 PM
#73
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
admin89 Wrote:It's called "module" for AMD side and "Hyper Threading" for Intel side .

Those are two completely different technologies.

I would say that the FX 6300 does in fact have 6 cores though I suppose that's debatable to some degree.

Lorant2 Wrote:But still, the FX-6300 isn't a bad cpu!

That depends how you're comparing it, which application(s) you're using for the comparison, what you're comparing it against, and how bad it has to perform to be considered "bad". In other words it's subjective.

And when you're giving other people advice on product purchase decisions you should be using the prices in their country, not yours.

ThorhiantheUltimate Wrote:BTW, even if they don't (and btw, games are slowly using more and more cores), most games are bottlenecked by the GFX card, not by the CPU. 6300's and 8320/50 is "good enough" for many games. However, yes, there are some games that you will need the better IPC (im looking at SCII) to get going at 60+ FPS when running intensive parts of said games.

I'll agree that for most PC games it's "good enough". However it's not just about average framerate. Frametime variance is more important. I've written extensively about this subject but don't really feel like digging any of my old posts up right now. We're not really in any kind of serious argument about this so I don't feel it's worth the effort to elaborate unless you're really curious.

Also I keep trying to tell people that the reason the FX series cpus don't do well in gaming is not because of the number of cores games use. It's because the microarchitecture trades away FPU throughput and cache latency for cache size and integer throughput. Games need high FPU throughput and low cache latencies to perform well.

ThorhiantheUltimate Wrote:Games that REALLY need the high IPC per core because they don't take advantage of more than 1 or 2 cores (or simply can't) are out there (making it clear i am talking about PC games in this post, not Dolphin).

Nearly all PC games currently fall into this category.

ThorhiantheUltimate Wrote:One example would be Starcraft 2.

Technically SC2 uses three cores. Not that this effects your argument.

ThorhiantheUltimate Wrote:Also, have you considered an H100 from corsair? It takes more energy to raise the temperature of water, therefore allowing you to get some OC headroom right even in your hotter ambient temperature? Or, of course, I could be getting more thermodynamics all screwed up again...

What does the thermal conductivity of the coolant have to do with my ambient temperature? The fact that water is less thermally conductive than copper or aluminum is actually a bad thing from a cooling perspective. That's not the reason that water cooling can outperform air cooling.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-02-2013, 04:31 PM
#74
lamedude Offline
Senior Member
****
Posts: 360
Threads: 7
Joined: Jan 2011
SMT and CMT in its current form are different means to achieve the same thing. When the front end gets decoupled I'll consider them cores instead of cores*.
Website Find
Reply
08-02-2013, 05:21 PM
#75
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Do you consider GPU SPs "cores"? They too share a frontend but can each manage their own thread. Even the SP clusters share some resources. So is a GK110 GPU a 512 core, 16 core, or single core chip?

The problem is the term core started as a marketing term and was never given a serious technical definition.

With CMT you have different dedicated physical hardware processing code from each thread even if they do share a frontend. That's a pretty strong distinction from HT which only duplicates some registers and state tracking circuits and uses the same execution hardware for both threads.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-03-2013, 04:40 PM
#76
lamedude Offline
Senior Member
****
Posts: 360
Threads: 7
Joined: Jan 2011
Haven't put much thought into in a while but I would consider the individual SMX/CU's cores, but in the simpler time where why no dual core GPUs threads ran amok I did consider each shader a core. Either way point taken and without an ISO definition its best to leave the is this a core game to the fanboys. I just call them modules to avoid the argument but Jaguar is going to mess that up (when I heard that the console APUs were 2 module 8 cores I was like dafuq).
Website Find
Reply
« Next Oldest | Next Newest »
Pages (8): « Previous 1 ... 4 5 6 7 8
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode