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FX-6300 and 7850 performance
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FX-6300 and 7850 performance
05-06-2013, 04:10 AM
#21
Sato Offline
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Thanks for the replies. I won't base what performance I could get on this alone, but this video shows SMG running on a PC with lower specs than I mentioned just fine: http://www.youtube.com/watch?v=VHDgl5kubxI

If I can get the extra money, I will upgrade to the 3570k, but the chances of me getting the money don't seem very high.
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05-06-2013, 06:58 AM (This post was last modified: 05-06-2013, 06:59 AM by lor.)
#22
lor Offline
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(05-06-2013, 04:10 AM)Sato Wrote: Thanks for the replies. I won't base what performance I could get on this alone, but this video shows SMG running on a PC with lower specs than I mentioned just fine: http://www.youtube.com/watch?v=VHDgl5kubxI

If I can get the extra money, I will upgrade to the 3570k, but the chances of me getting the money don't seem very high.

That video is not a very good point of reference. He is using a very old revision which runs faster but is less accurate and has more bugs. HLE audio is being used which is why the music cuts out quickly, also is using skip EFB from CPU which whilst speeds up the game you cannot complete certain sections of the game without this enabled (e.g pull stars).
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05-06-2013, 10:05 AM
#23
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@lor is totally correct
SMG requires i5 3570k @ 4.2GHz , no less
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Acer v5-573G : 1080p LED |  i5 4200U @ 2.3GHz | Nvidia GT 750M 4GB | 128GB Toshiba SSD  | 12GB DDR3 1600MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 25TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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05-06-2013, 10:53 AM (This post was last modified: 05-06-2013, 11:04 AM by NaturalViolence.)
#24
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pauldacheez Wrote:Yes, yes, it uses multiple threads, but "single-threaded performance" matters to Dolphin because if the most demanding thread can't run fast enough, the other threads have to slow down. This "lightly-threaded" thing makes sense now that you've explained it, though. (Still applies better to the app's description, though, since nobody really benchmarks two-thread performance on quad-cores.)

I started using "lightly threaded" instead of "single threaded" awhile back because like Thorhian I find it to be a better description of the type of workload the application is doing. I don't really care if benchmarks don't usually talk about it because it's still a more accurate term. There are plenty of applications that do depend on single-threaded performance (as in a dual core cpu will provide no speedup) and plenty of applications that will gain some additional performance from additional cores but in a very limited way that are incorrectly labeled "single-threaded" in benchmarks. I have thus decided to call the latter category "lightly threaded" to differentiate it from the former, and dolphin definitely falls into this category.

One of the reasons why this bothered me enough for me to start using that term was the recent release of bulldozer/piledriver which had people all across the internet saying it has "good multi-threaded performance and bad single-threaded performance". You see it everywhere but it's not true at all. The vast majority of multi-threaded apps can only use 2-3 cores tops and don't have anywhere close to a linear performance increase from the extra cores. Thus they perform just as bad as single-threaded apps do compared to sandy bridge based cpus. You can see how differentiating between the two becomes important in this scenario.

I also like the term that nvidia has coined for certain types of apps, "laughably parallel (LP)". Describing applications whose performance can scale perfectly or near perfectly with core count up to some enormous number of cores. These tend to be applications that simulate some type of real world model (3D graphics, physics, chemical interactions, etc.) or are related to video/image processing in some way. These are generally the types of applications where piledriver is competitive with sandy/ivy bridge. But even with this type of workload they still trade blows depending on the exact application instead of one being clearly better than the other. Not to mention SB/IB do it with lower power consumption and an on die IGP running. Anything that doesn't fall into this category (the vast majority of current applications) will without question run better on a SB/IB cpu. Which is why AMD had to price the FX series cpus so much lower to remain competitive.

I haven't started using laughably parallel yet because nobody would have any idea wtf I was talking about if I did so I just use "heavily multi-threaded", which in my opinion is a bad term. Of course this entire model breaks down when you have to compare dual core cpus against quad core cpus since "lightly threaded" is not descriptive enough.
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05-06-2013, 07:08 PM (This post was last modified: 05-06-2013, 07:10 PM by Sato.)
#25
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(05-06-2013, 06:58 AM)lor Wrote:
(05-06-2013, 04:10 AM)Sato Wrote: Thanks for the replies. I won't base what performance I could get on this alone, but this video shows SMG running on a PC with lower specs than I mentioned just fine: http://www.youtube.com/watch?v=VHDgl5kubxI

If I can get the extra money, I will upgrade to the 3570k, but the chances of me getting the money don't seem very high.


That video is not a very good point of reference. He is using a very old revision which runs faster but is less accurate and has more bugs. HLE audio is being used which is why the music cuts out quickly, also is using skip EFB from CPU which whilst speeds up the game you cannot complete certain sections of the game without this enabled (e.g pull stars).

Darn... Oh well, thanks for the help.
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06-24-2013, 02:04 PM (This post was last modified: 06-24-2013, 02:04 PM by niccolo83.)
#26
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(05-06-2013, 06:58 AM)lor Wrote: That video is not a very good point of reference. He is using a very old revision which runs faster but is less accurate and has more bugs. HLE audio is being used which is why the music cuts out quickly, also is using skip EFB from CPU which whilst speeds up the game you cannot complete certain sections of the game without this enabled (e.g pull stars).

And what will that particular version do to Xenoblade? Do you happen to know? Anyone?

FX 6300 user here with a GeForce GTX 660. If there's a previous version that will work better with Xenoblade with my hardware, please advise. I would overclock but I am using stock cooling.

I tend to notice performance is good with the game but then the audio starts to break up and performance gets all out of whack. I may not have it configured properly.
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06-24-2013, 02:12 PM (This post was last modified: 06-24-2013, 02:26 PM by admin89.)
#27
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(06-24-2013, 02:04 PM)niccolo83 Wrote: If there's a previous version that will work better with Xenoblade with my hardware, please advise. I would overclock but I am using stock cooling.

If you overclock your CPU , you should use latest Dolphin version

If not , check post #126 in this thread for settings and Dolphin version

Note that : Use PAL version (25FPS is fullspeed) without 30FPS patch and disable "PAL60" option in Dolphin settings will help you reach fullspeed easier than using NTSC 30 or PAL with 30FPS patch
So if you had NTSC-US/JAP version of the game , you should trade with someone for PAL version
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Acer v5-573G : 1080p LED |  i5 4200U @ 2.3GHz | Nvidia GT 750M 4GB | 128GB Toshiba SSD  | 12GB DDR3 1600MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 25TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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06-24-2013, 02:41 PM (This post was last modified: 06-24-2013, 02:43 PM by niccolo83.)
#28
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(06-24-2013, 02:12 PM)admin89 Wrote:
(06-24-2013, 02:04 PM)niccolo83 Wrote: If there's a previous version that will work better with Xenoblade with my hardware, please advise. I would overclock but I am using stock cooling.

If you overclock your CPU , you should use latest Dolphin version

If not , check post #126 in this thread for settings and Dolphin version

Note that : Use PAL version (25FPS is fullspeed) without 30FPS patch and disable "PAL60" option in Dolphin settings will help you reach fullspeed easier than using NTSC 30 or PAL with 30FPS patch
So if you had NTSC-US/JAP version of the game , you should trade with someone for PAL version

As I said I cannot OC it past 3.5GHz much (maybe 3.7) because I am using stock cooling and then it gets >60C which shortens the FX CPU lifespan.
At stock, the CPU does have 4.1GHz turbo but it probably does nothing for Dolphin.

There has to be more optimizations coming for Dolphin that makes these games run faster.

I will check the thread, thank you
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06-24-2013, 02:51 PM (This post was last modified: 06-24-2013, 02:56 PM by admin89.)
#29
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Quote:it gets >60C
Full load with Prime95 ?
Don't know about FX series TJ max but for Intel :
60C full load is good temp
70C full load is normal
80C full load is high but this doesn't affect CPU lifespan much
>85C is overheating
Most Intel CPUs have 100C TJ max (still operate at 90-99C) , some CPUs have 105C TJ max
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Acer v5-573G : 1080p LED |  i5 4200U @ 2.3GHz | Nvidia GT 750M 4GB | 128GB Toshiba SSD  | 12GB DDR3 1600MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 25TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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06-24-2013, 03:12 PM (This post was last modified: 06-24-2013, 03:26 PM by niccolo83.)
#30
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It is disputed... some people say 62W, others 71W...
The 6300 is a 95W processor however. 6350 is 125W and actually does not OC as well.

btw how much would I have to OC it?

edit: I believe 62.5C is the max safe temp for this CPU. Tjmax info is incorrect.

http://forums.amd.com/game/messageview.cfm?catid=446&threadid=160921

Yes, note this thread. An AMD Tech Director is quoted as saying 61C .
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