I am planning to build a gaming PC to take to college. I will be mostly playing Zelda: The Wind Waker, Zelda: Skyward Sword, and Super Mario Galaxy at 1920x1080 fullscreen. I will be playing other games, but these three seem to be the most hardware-intensive. I wish to use at least 2x anti-aliasing, Scaled EFB Copy, Per-Pixel Lighting, and Widescreen Hack with the DirectX 11 graphics plugin. I know that my CPU is in the "Very Fast" category of the forum's CPU rankings. However, I am unsure as how this translates to performance in the three games above, and I am unsure about how the GPU will perform as well. Will my build be able to handle these games and run them at their native framerates? I might get weaker parts if my build turns out to be too good for the three games.
This is my build (parts unrelated to performance removed):
PCPartPicker part list / Price breakdown by merchant / Benchmarks
CPU: AMD FX-6300 3.5GHz 6-Core Processor ($109.99 @ TigerDirect)
CPU Cooler: Logisys MC4002IW 66.3 CFM CPU Cooler ($27.99 @ Mwave)
Motherboard: Asus M5A97 R2.0 ATX AM3+ Motherboard ($94.99 @ Amazon)
Memory: Crucial Ballistix Sport 8GB (1 x 8GB) DDR3-1600 Memory ($66.99 @ Microcenter)
Video Card: EVGA GeForce GTX 660 2GB Video Card ($189.99 @ NCIX US)
(Generated by PCPartPicker 2014-01-12 04:40 EST-0500)
EDIT: I read on the Dolphin Wiki Page for Skyward Sword that Dolphin crashes in important parts of the game if the OpenGl backend is not used. How will using OpenGL impact performance as opposed to DX11? In my personal experiences, OpenGL has always been slower than DirectX.
This is my build (parts unrelated to performance removed):
PCPartPicker part list / Price breakdown by merchant / Benchmarks
CPU: AMD FX-6300 3.5GHz 6-Core Processor ($109.99 @ TigerDirect)
CPU Cooler: Logisys MC4002IW 66.3 CFM CPU Cooler ($27.99 @ Mwave)
Motherboard: Asus M5A97 R2.0 ATX AM3+ Motherboard ($94.99 @ Amazon)
Memory: Crucial Ballistix Sport 8GB (1 x 8GB) DDR3-1600 Memory ($66.99 @ Microcenter)
Video Card: EVGA GeForce GTX 660 2GB Video Card ($189.99 @ NCIX US)
(Generated by PCPartPicker 2014-01-12 04:40 EST-0500)
EDIT: I read on the Dolphin Wiki Page for Skyward Sword that Dolphin crashes in important parts of the game if the OpenGl backend is not used. How will using OpenGL impact performance as opposed to DX11? In my personal experiences, OpenGL has always been slower than DirectX.
OS: Windows 8.1 x64
CPU: Intel Core i7 4700MQ
GPU: Intel HD Graphics 4600
RAM: 12GB
CPU: Intel Core i7 4700MQ
GPU: Intel HD Graphics 4600
RAM: 12GB