It would seem that build r7128 has an issue which causes Dolphin to go black when going in fullscreen. Going to windowed mode does not fix the problem. I first noticed this with GoldenEye 007. I then tested it with Mario Kart: Double Dash!! and got the same result.
Fullscreen
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02-18-2011, 08:57 AM
For Mario Kart: Double Dash, press the A button on the gamecube controller to progress to the start screen.
02-19-2011, 06:19 AM
(02-18-2011, 08:57 AM)skid Wrote: For Mario Kart: Double Dash, press the A button on the gamecube controller to progress to the start screen.I am fully aware of Mario Kart: Double Dash!! doing a black screen after Lakitu has left (though I think that this blackness is supposed to be a demonstration race). That is not the issue. The issue is with the emulator itslef. When in full screen mode, the game is still running as it normally would except for the fact that the screen is black and the user cannot see the game being played. Hint 1: The next time you run a game, press alt-enter and then press it again to watch the "magic" happen. Hint 2: This did not happen with the previous build I had (which I do not remember what was, but I do know that it did not run GoldenEye 007 very well, hence, I upgraded to r7128). 02-19-2011, 07:44 AM
Try turning off progressive scan in the display options.
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(02-19-2011, 06:19 AM)Wodd Wrote: I am fully aware of Mario Kart: Double Dash!! doing a black screen after I apologise for not reading your post carefully enough (though to nitpick, you meant going to fullscreen, not "in"). I've just tried switching from window to full screen and back to a window and MKDD continued to work fine. 02-19-2011, 09:03 AM
(This post was last modified: 02-19-2011, 09:07 AM by hyperspeed.)
(02-19-2011, 06:30 AM)Anti-Ultimate Wrote: The Issue with the 60Hz Mode can be fixed by using DSP LLEMaybe on PAL version,because on NTSC version,the black screen still there after "NINTENDO". ![]() I am using LLE.
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