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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Freezing in Harry Potter and the Sorcerer's Stone
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Freezing in Harry Potter and the Sorcerer's Stone
12-29-2013, 04:47 AM
#1
Felinez Offline
Junior Member
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Posts: 13
Threads: 3
Joined: Dec 2013
My game keeps freezing at one particular cutscene. It just stops completely and the speed percentage is off the charts. If I'm doing it right, my specs are as follows:

Windows 7 x64
Intel Core i3-2350M CPU @ 2.30GHz
Intel HD Graphics Family
4.00 GB
Dolphin 3.5 x64


Dolphin is set at Enable Dual Core, Enable Idle Skipping, Framelimit Off, JIT Recompiler, Confirm on Stop, Use Panic Handlers, On-Screen Display Messages, Boomy theme, DSP LLE Recompiler, DSound Audio Backend, 48000 Hz sample rate, Direct3D9 backend, Intel HD Graphics Family adapter, auto Aspect Ratio, 1x Native internal resolution, 1x anisotropic filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies disabled, External Frame Buffer disabled, and Per-Pixel Depth disabled.


The game is set to MMU Speed Hack and Enable MMU with everything else set to undetermined. No patches or codes.


What do I do? Should I change something?
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12-31-2013, 04:30 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Posts: 5,953
Threads: 4
Joined: Sep 2013
Use one of the latest builds: 4.0, 4.0.1, 4.0.2, or a dev build. Its possible that you're hitting some bug thats already been fixed.
Also, the wiki page that you posted on recommended to use the OpenGL or D3D11 backend.
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12-31-2013, 05:07 AM
#3
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
Threads: 33
Joined: Sep 2013
Not to mention it´ll have some slowdowns with that CPU.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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