My game keeps freezing at one particular cutscene. It just stops completely and the speed percentage is off the charts. If I'm doing it right, my specs are as follows:
Windows 7 x64
Intel Core i3-2350M CPU @ 2.30GHz
Intel HD Graphics Family
4.00 GB
Dolphin 3.5 x64
Dolphin is set at Enable Dual Core, Enable Idle Skipping, Framelimit Off, JIT Recompiler, Confirm on Stop, Use Panic Handlers, On-Screen Display Messages, Boomy theme, DSP LLE Recompiler, DSound Audio Backend, 48000 Hz sample rate, Direct3D9 backend, Intel HD Graphics Family adapter, auto Aspect Ratio, 1x Native internal resolution, 1x anisotropic filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies disabled, External Frame Buffer disabled, and Per-Pixel Depth disabled.
The game is set to MMU Speed Hack and Enable MMU with everything else set to undetermined. No patches or codes.
What do I do? Should I change something?
Windows 7 x64
Intel Core i3-2350M CPU @ 2.30GHz
Intel HD Graphics Family
4.00 GB
Dolphin 3.5 x64
Dolphin is set at Enable Dual Core, Enable Idle Skipping, Framelimit Off, JIT Recompiler, Confirm on Stop, Use Panic Handlers, On-Screen Display Messages, Boomy theme, DSP LLE Recompiler, DSound Audio Backend, 48000 Hz sample rate, Direct3D9 backend, Intel HD Graphics Family adapter, auto Aspect Ratio, 1x Native internal resolution, 1x anisotropic filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies disabled, External Frame Buffer disabled, and Per-Pixel Depth disabled.
The game is set to MMU Speed Hack and Enable MMU with everything else set to undetermined. No patches or codes.
What do I do? Should I change something?