(01-20-2014, 10:04 AM)KHg8m3r Wrote: Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-665
I have done all you have suggested, and the error still occurs, if not more frequently. Thank you for your input, though!
(01-20-2014, 04:18 PM)skid Wrote: What temperature is the CPU reaching when Dolphin is running? It might be overheating.
Thank you for your reply. I have ran the emulation for an extended time last night, and the CPU maxed out at 50C, so I do not think this is the issue, as what I have read suggests nothing should be a problem as long as the temperature does not exceed 62C.
I have also recently found this error while loading a savestate, perhaps it has something to do with it?:
Error: After "VideoBackendHardware", found 16777215 (0xFFFFFF) instead of save marker 66 (0x42). Aborting savestate load...
EDIT: It appears this is because the savestate was from 4.0, not 4.0.2, but I could be mistaken.
I will continue trying to get it to work, and I will post a fix if I find one. Thank you all!
These files seem to show up every time it has crashed recently. Is there a connection, perhaps? Please forgive my computer illiteracy haha.
~\AppData\Local\Temp\WER973.tmp.WERInternalMetadata.xml
~\AppData\Local\Temp\WER4AD7.tmp.appcompat.txt
~\AppData\Local\Temp\WER4AE7.tmp.mdmp