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Freezing & Audio issues
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Freezing & Audio issues
01-20-2014, 09:25 AM
#1
Powercell
Unregistered
 
Hello everyone,

I recently downloaded the most recent recommended version of Dolphin (4.0.2, 64 bit).

I have had two separate, but equally annoying issues. The first is random crashes - the emulator will simply stop responding, and my OS will stop it. These are at seemingly random times, with no consistencies I have seen. I have crashed on Legend of Zelda- Twilight Princess (Gamecube version), Super Mario Sunshine, and Pokemon XD: Gale of Darkness. As this is a hard crash, there is no save to backup to, and thus, results in me having to redo some portion of the game.

The other issue is an audio one - it appears the emulator stops updating the audio and simply plays the note that it was left off on. This persists through savestates, as well. I have encountered this in Pokemon XD and Super Mario Sunshine. I am aware there is a warning not to mess with config during emulation, as it might cause a problem, and that is not the case.

I have tried using an earlier version of the emulator (4.0) with the same issues. I have also searched for fixes to this problem and there have not been able to find any having the same issues with the same version, that I could find.

Are these problems with my build, or is it simply a problem with emulation in general?

My specs:

OS: Windows 7 Premium 64 bit
Processor: AMD Phenom II x4 955, 3.2 GHz
RAM: 8 GB GDDR3
GPU: Nvidia GeForce 550ti (1GB)


If I'm missing any information, please ask. Any suggestions are appreciated!

Thanks
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01-20-2014, 10:04 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Posts: 5,953
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Joined: Sep 2013
Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-665
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01-20-2014, 03:40 PM
#3
Powercell
Unregistered
 
(01-20-2014, 10:04 AM)KHg8m3r Wrote: Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-665

I will try these, thank you!
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01-20-2014, 04:18 PM
#4
skid Offline
skidau / skid_au
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Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
What temperature is the CPU reaching when Dolphin is running? It might be overheating.
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01-21-2014, 12:49 AM
#5
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
Threads: 33
Joined: Sep 2013
Maybe the savestates are part of the issue? AFAIK some people came here with issues provocated by using savestates.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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01-21-2014, 03:22 AM
#6
Powercell
Unregistered
 
(01-20-2014, 10:04 AM)KHg8m3r Wrote: Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-665


I have done all you have suggested, and the error still occurs, if not more frequently. Thank you for your input, though!

(01-20-2014, 04:18 PM)skid Wrote: What temperature is the CPU reaching when Dolphin is running? It might be overheating.

Thank you for your reply. I have ran the emulation for an extended time last night, and the CPU maxed out at 50C, so I do not think this is the issue, as what I have read suggests nothing should be a problem as long as the temperature does not exceed 62C.

I have also recently found this error while loading a savestate, perhaps it has something to do with it?:

Error: After "VideoBackendHardware", found 16777215 (0xFFFFFF) instead of save marker 66 (0x42). Aborting savestate load...
EDIT: It appears this is because the savestate was from 4.0, not 4.0.2, but I could be mistaken.

I will continue trying to get it to work, and I will post a fix if I find one. Thank you all!

These files seem to show up every time it has crashed recently. Is there a connection, perhaps? Please forgive my computer illiteracy haha.

~\AppData\Local\Temp\WER973.tmp.WERInternalMetadata.xml
~\AppData\Local\Temp\WER4AD7.tmp.appcompat.txt
~\AppData\Local\Temp\WER4AE7.tmp.mdmp
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01-21-2014, 07:36 AM
#7
skid Offline
skidau / skid_au
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Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
It is probably caused by the save states.
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01-21-2014, 08:32 AM
#8
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
Threads: 33
Joined: Sep 2013
(01-21-2014, 07:36 AM)skid Wrote: It is probably caused by the save states.

It´s not that I´m angry or anything, skid; but I already mentioned that posibility. Tongue
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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01-21-2014, 10:10 AM
#9
Powercell
Unregistered
 
(01-21-2014, 07:36 AM)skid Wrote: It is probably caused by the save states.

Unfortunately, I do not believe this is the case. Even on a fresh game, with no save files whatsoever, I still experience random crashing. The audio glitch is exclusive to savestates, however. I appreciate you for giving my problem consideration, and hopefully this will just be naturally fixed in a later update Smile. Until then, I will be trying different configurations on and off and if I ever find a fix, I will report back.
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