I've been playing Xenoblade Chronicles with ubershaders on Asynchronous and I've seen that my PC should be able to run with Ubershaders on Synchronous, but whenever I try, the game dips below 100% and I get audio issues. I don't think there's a bottleneck, where could the issue be? Asynchronous works well but I get an audio stutter or freeze every once in a while mostly in cutscenes.
Specs:
CPU: i5-6600k
GPU: GTX 1060
RAM: 8GB DDR4-2400
Specs:
CPU: i5-6600k
GPU: GTX 1060
RAM: 8GB DDR4-2400