Frames are not always consistent in every state.
Take The Legend of Zelda: Collector's Edition and The Legend of Zelda: Master Quests discs for example:
Collector's Edition / Master Quest disc menu -> 60 FPS
Zelda 1 (NES) -> 60 FPS
Zelda 2 (NES) -> 60 FPS
--- Ocarina of Time + Majora's Mask ---
File Select -> 60 FPS
Pause Menu -> 30 FPS
In-Game / Intro -> 20 FPS
So what's the standard to aim for then? How would you decide at which FPS both either disc runs at?
This is just an example. Multiple games can adjust their FPS, as for example during menu's. Mario Kart for example halves the FPS when playing multiplayer with 3 or 4. Xenoblade Chronicles uncaps the FPS during loading screens.
Then there is also the matter of being able to manipulate the FPS in certain games. How do we account for that?
Take The Legend of Zelda: Collector's Edition and The Legend of Zelda: Master Quests discs for example:
Collector's Edition / Master Quest disc menu -> 60 FPS
Zelda 1 (NES) -> 60 FPS
Zelda 2 (NES) -> 60 FPS
--- Ocarina of Time + Majora's Mask ---
File Select -> 60 FPS
Pause Menu -> 30 FPS
In-Game / Intro -> 20 FPS
So what's the standard to aim for then? How would you decide at which FPS both either disc runs at?
This is just an example. Multiple games can adjust their FPS, as for example during menu's. Mario Kart for example halves the FPS when playing multiplayer with 3 or 4. Xenoblade Chronicles uncaps the FPS during loading screens.
Then there is also the matter of being able to manipulate the FPS in certain games. How do we account for that?