I have used frame skipping quite a bit on the old dolphin as well as dolphin 5.0 normally at 1 or 2. However on the nightly builds (development versions) it seems to have disappeared under the emulation tab. Is there a reason for this?
Frame skipping
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Because the way that Dolphin is designed, it just doesn't work. Most of the time it does nothing. Sometimes it renders blank frames. Sometimes it renders garbage. Sometimes it completely breaks the game. A very small handful of games actually worked with it. It was so broken, that it was one of the few options we purposely did not save to config when a user set it so they wouldn't set it, forget about it, and wonder why everything is broken.
So, instead of keeping users confused, it was removed. Thinking about it, I'm not even sure you could make frameskip work, even with a massive code refactor. 03-23-2017, 12:34 AM
(03-22-2017, 03:11 PM)Helios Wrote: Because the way that Dolphin is designed, it just doesn't work. Most of the time it does nothing. Sometimes it renders blank frames. Sometimes it renders garbage. Sometimes it completely breaks the game. A very small handful of games actually worked with it. It was so broken, that it was one of the few options we purposely did not save to config when a user set it so they wouldn't set it, forget about it, and wonder why everything is broken. I'm not sure if it was quite as broken as you say it was (though maybe it's true? I haven't tested it much myself), but regardless, it's pretty useless even when it doesn't break things, since the GPU rarely is the bottleneck. It's not just about how Dolphin is designed, it's about the nature of GameCube/Wii emulation. 03-14-2018, 12:40 PM
frame skipping worked in rayman 3. Now I have to play Rayman 3 with a crappy fps which is 30 (or somewhat above) fps. I have a dell laptop with a intel pentium inside it.
03-14-2018, 04:30 PM
If frame skipping worked for you in a previous version of Dolphin, you're free to keep using that version rather than upgrade Dolphin.
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