I just noticed in the newer versions that you can set frame limit to audio. Do any games benefit with this option? I found Twin Snakes definitely had a big improvement with the sound. Will this help with other games that any one knows about?
Frame limit to Audio benefits?
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12-25-2012, 09:39 AM
Yes, Twin Snakes does benefit because the timing in that game is off. Every once in a while the timing changes because of different commits and the game needs to be run over 100% for the audio to play smoother.
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64 CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz) GPU: NVIDIA GeForce GT 650M 2GB RAM: 6GB 12-25-2012, 11:29 AM
The advantage is that in some games where the audio is off, the option corrects that by capping/speeding the game speed so that is matches the audio's. If your game's audio is off, consider using that setting.
(12-25-2012, 09:10 AM)gamereye Wrote: I just noticed in the newer versions that you can set frame limit to audio Actually it was possible in "old versions" too by enabling Audio Throttle in DSP settings. And yeah it's useful in several games (too lazy to list 'em here but PM me if you're interested ![]()
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-26-2012, 05:26 PM
I have found it mandatory in Tales of Symphonia for GCN as the FPS while on the fild/would map is only running at 30 with it set ti limit via Audio and the audio sufferes reverb issues on the field/world map if its running at 60fps for me. Game does not feel slow when its limited to 30 fps on the field/world map.
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