I'm just curious to get some opinions on the feasibility of overriding the frame rate cap set on so many games. I'm guessing this would involve hacking the disc image itself, but I could be wrong. Does anyone know anything about this?
Frame limit override?
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11-05-2010, 02:35 PM
(This post was last modified: 11-05-2010, 02:36 PM by NaturalViolence.)
We are emulating these games not playing them on native hardware......that is the reason games run at a certain speed and as a result their is nothing you can do to emulate the games at a different framerate without chaning the speed that the components of the game run at. It is however possible to this for the game rather than the emulator, but the amount of work needed to restructure the games source code for this would be...insane.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 11-05-2010, 07:22 PM
Well, you could always just set framelimiter from auto to, say 120 on a 60fps game, or to 50 on a 30fps game (like ZTP).
![]() But it doesn't make the gameplay any smoother, since these games are designed to run at a locked framerate of 30/60 (50 if pal) the images will simply move too fast if you totally turn off framelimiter or assign a too high value. It's not really an improvement, Zelda for example is perfect at 30 frames 11-06-2010, 03:35 AM
He means without raising the gamespeed.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony (11-06-2010, 03:35 AM)NaturalViolence Wrote: He means without raising the gamespeed. That. Technically, the frame rate is capped because the Wii is unable to consistently handle any higher frame rate. I would imagine, then, that the frame cap is set somewhere within the programming of the disc image, since it's not consistent from game to game. Seeing has certain games have been hacked extremely thoroughly, I'm sure something as simple as a frame rate cap would not be too hard to figure out if the right people went to work at it. EDIT: I see the point you make, though, since I would imagine all of the animations and sprites conform to whatever the frame rate was capped at. 11-07-2010, 01:04 AM
Most console games regulate their speed using vsync. If you were to somehow hack disable vsync in the game, the game might run irregularly (randomly changing between fast and slow).
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