(12-18-2017, 03:11 AM)Helios Wrote: The alternative (and my preference) at this point is to just drop framedumping entirely and set up a resource somewhere to tell users how to properly record with OBS or related tools (Which is mostly disabling exclusive fullscreen and not using "Game Capture").
We could just drop the entire problem as well as not having to ship and maintain all of ffmpeg.
Let the tools that are dedicated to this stuff do the job.
Also nope. Our internal dumping code knows about the emulated timing, the audio - video synchronization, the internal resolution, ... Reducing all of this to the output accuracy of our backends is a bad idea.